View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002657 | Dwarf Fortress | Pathfinding | public | 2010-07-12 10:46 | 2014-08-26 15:03 |
Reporter | ray10k | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | always |
Status | feedback | Resolution | open | ||
Platform | PC | OS | Windows XP | OS Version | SP3 |
Product Version | 0.31.07 | ||||
Summary | 0002657: fliers get stuck on walls. | ||||
Description | using the wizard tower mod ( see http://www.bay12forums.com/smf/index.php?topic=59311.0 )I was building a tower, untill I suddenly got an announcement saying one of my wizards had died of thirst. zooming in on its body, I found it on top of a wall along with some other flying wizard. the problem appears to be that routing to a job (such as constructing a floor) allows for fliers to go over walls, but when the job is done the game sees no route from the wall to, say, the nearest meeting zone and locks them in place untill an emergency staircase is built, after which they run off. | ||||
Steps To Reproduce | 1: use the wizard tower mod 2: gen a world, with many civs, but only ran for a few years (10 usually does fine) 3: pick a wizard civ as your own civ, they show up as a blue '#' on the map. 4: build some walls and a set of stairs, like this: O=O O=O > 5: make sure the transparent wizards (the ones without gender) are the only masons/carpenters. use v -> z to see which ones are the right kind. 6: on top of the previously made walls, build a bridge (in this case, from south to north), and remove the row of designations that connect to the southern wall. like this: +++ +++(these two rows have yet to be built) +++ +++ < 7: let it stand for a while, then look on top of the wall. | ||||
Tags | Intentional/Expected? | ||||
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additional note: the values in step two are set to this because in my experience, wizard civs hardly ever survive for very long. also, the transparent wizards are the only fliers for that civ, which they are necessary to reproduce the bug. |
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I believe this is actually due to the general state of pathfinding for fliers in dwarf mode - they will only fly to an area if they can walk there on foot. |
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actually, no. On many occasions I've had fliers reach unaccessible locations and perform constructions etc., with them getting stuck only after finishing the construction. Unaccessible as in, no path to it for any non-flier |
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Major changes to pathfinding, especially for fliers, may have fixed this. Can anyone with a Flier civ check this? |
Date Modified | Username | Field | Change |
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2010-07-12 10:46 | ray10k | New Issue | |
2010-07-12 10:48 | ray10k | Note Added: 0010046 | |
2010-07-12 10:49 | ray10k | Note Edited: 0010046 | |
2010-07-12 11:51 | Lofn | Note Added: 0010053 | |
2010-07-12 12:02 |
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Tag Attached: Intentional? | |
2010-07-12 12:03 |
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Tag Renamed | Intentional? => Intentional/Expected? |
2010-07-12 12:08 | ray10k | Note Added: 0010055 | |
2010-07-12 12:11 | ray10k | Note Edited: 0010055 | |
2014-08-26 15:01 | JayJayForce | Note Added: 0029687 | |
2014-08-26 15:03 |
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Assigned To | => user6 |
2014-08-26 15:03 |
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Status | new => feedback |