View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002767 | Dwarf Fortress | Dwarf Mode -- Interface, Stockpiles | public | 2010-07-19 22:48 | 2010-07-20 18:50 |
Reporter | cephalo | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Summary | 0002767: Mass forbid/claim fails to affect some items in containers | ||||
Description | I'm trying to mass forbid my cloth stockpile as part of a workaround for the lack of a storage option for adamantine, and doing this repeatadly makes the items inside the bins alternate somewhat randomly between forbidden and claimed. Claiming by designating seems to work, but forbidding is broken through bins. | ||||
Steps To Reproduce | Find a cloth stockpile with bins and lots of thread and cloth. Mass forbid, mass claim, and mass forbid again, and many items will not be forbidden. | ||||
Tags | No tags attached. | ||||
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Somewhat randomly? Is there a pattern? |
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I cannot see the pattern. |
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Does it have anything to do with the items being in a stockpile, or does this also pertain to containers outside stockpiles? Do the containers themselves get reliably forbidden/claimed? Does this happen just with bins, or any type of containers? |
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I'll have to do more testing. One consequence of forbidding a bin, is that it's no longer considered part of the stockpile. For example, if you mass forbid all the bins, and then claim one bin. Someone will come along and put the claimed bin in position '0' in the top, left corner, on top of the forbidden bin that was there. There may be a complex interaction at play here. EDIT: yes the containers themselves are reliably forbidden. |
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Ok, I'm home for lunch, and I did a bit more testing. If I remove the stock pile, I still have the problem. The problem actually happenes also when reclaiming, some items remain forbidden. After repeating the operation of reclaiming and forbidding, it looks like some specific objects are immune to forbidding, and some objects are immune to reclaiming, as the same objects turned up wrong each time. In my latest test, outof maybe 100 or so items in the stockpile, one item was immune to forbidding, and about 12 items were immune to reclaiming. Last night when I reported this, I'm sure it was a different set of problem items. Many were immune to forbidding, but they all seemed to reclaim. My test today was a bit different. I'd upload a save, but there's soooo many more important bugs than this, and my save is going on 170MB zipped. I just thought I'd make a record of it. EDIT: Also I should say that forbidding and reclaiming items individually works fine, even on these items that are immune to the mass forbid tool. |
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I'd say go ahead and upload it, as long as your own bandwidth can handle it. It's hard to say whether this bug is important or not -- it could be a symptom of larger problems. |
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http://dffd.wimbli.com/file.php?id=2759 Ok, here it is. 79MB bigger footprint on the cloud from me. I swear this kinda thing has to be the real cause of global warming. |
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Were any of the items stolen from caravans? |
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Some may have been, I've had a few caravans get killed by goblins. But some of the ones that get stuck are domestically made. |
Date Modified | Username | Field | Change |
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2010-07-19 22:48 | cephalo | New Issue | |
2010-07-20 05:54 |
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Note Added: 0010710 | |
2010-07-20 06:00 | cephalo | Note Added: 0010711 | |
2010-07-20 07:14 |
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Note Added: 0010714 | |
2010-07-20 08:37 | cephalo | Note Added: 0010716 | |
2010-07-20 08:37 | cephalo | Note Edited: 0010716 | |
2010-07-20 10:02 | cephalo | Note Added: 0010724 | |
2010-07-20 11:07 | cephalo | Note Edited: 0010724 | |
2010-07-20 12:23 |
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Note Added: 0010733 | |
2010-07-20 12:24 |
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Summary | Designating a stockpile for forbid erratic => Mass forbid/claim fails to affect some items in containers |
2010-07-20 17:35 | cephalo | Note Added: 0010754 | |
2010-07-20 17:36 | Quietust | Note Added: 0010755 | |
2010-07-20 18:50 | cephalo | Note Added: 0010764 |