View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000286 | Dwarf Fortress | Dwarf Mode -- Interface, Unit-Job Screen | public | 2010-04-03 11:35 | 2014-06-22 02:21 |
Reporter | dree12 | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows | OS Version | 6.1 | ||
Summary | 0000286: Removing one permitted job for entity causes whole labor category to disappear | ||||
Description | Using a modded race without all labors in a category allowed (eg, it can do woodcutting and carpentry, but not crossbow-making), the whole category of labors is not accesible through the (v)(p)(l) menu (in this example, the Woodworking category is inaccesible). | ||||
Steps To Reproduce | 1. Turn on CIV_CONTROLLABLE on a race without some of the labors in a category (other than Mining and Other Jobs), but with some too. 2. Embark with that civ 3. View the labor pref menu ([v][p][l]) | ||||
Tags | labors, modding | ||||
|
Sorry, but I don't see how this is a child issue of that. The two issues may be slightly related, but 0000017 is about civilization mixup, but this is about how modding out one profession results in the whole category being unselectable. Can someone clarify? |
|
That was my mistake. I had added that relationship before the causes of 0000017 became clear. |
|
Oh, thanks for the clarification. |
|
This bug seems to have reversed in a way - now, while you can't add points to such a job on embark, you can activate the job in game - like you could with beekeepers and wax crafters in 31.20 for dwarves. |
|
I think the summary should be updated to "one permitted job in a category for entity allows all jobs in that category to be selected", which, as Knight Otu suggested, is a reverse of the current summary. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-03 11:35 | dree12 | New Issue | |
2010-04-03 11:49 |
|
Relationship added | related to 0000017 |
2010-04-03 11:57 | Aquillion | Tag Attached: labors | |
2010-04-03 11:57 | Aquillion | Tag Attached: modding | |
2010-04-08 10:05 |
|
Relationship replaced | child of 0000017 |
2010-04-09 15:44 | dree12 | Note Added: 0002442 | |
2010-04-12 17:44 | dree12 | Note Edited: 0002442 | |
2010-05-25 12:04 |
|
Relationship deleted | child of 0000017 |
2010-05-25 12:04 |
|
Relationship added | has duplicate 0000792 |
2010-05-25 12:05 |
|
Note Added: 0007328 | |
2010-05-29 22:12 |
|
Relationship added | has duplicate 0002105 |
2010-05-29 22:13 |
|
Summary | When using modded race without all labors in a category enabled, whole category dissapears. => Modded entity with some jobs not permitted causes whole labor category to disappear |
2010-05-29 22:14 |
|
Summary | Modded entity with some jobs not permitted causes whole labor category to disappear => Removing one permitted job for entity causes whole labor category to disappear |
2010-05-30 13:57 | dree12 | Note Added: 0007497 | |
2011-03-11 05:28 |
|
Note Added: 0016094 | |
2012-03-31 18:57 | dree12 | Note Added: 0021966 | |
2014-06-22 02:20 |
|
Status | new => resolved |
2014-06-22 02:20 |
|
Resolution | open => fixed |
2014-06-22 02:20 |
|
Assigned To | => user1294 |
2014-06-22 02:21 |
|
Assigned To | user1294 => Toady One |
2014-06-23 07:33 |
|
Relationship added | related to 0006511 |
2016-05-11 21:50 |
|
Relationship added | has duplicate 0009029 |
2016-05-11 21:50 |
|
Relationship deleted | has duplicate 0009029 |