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IDProjectCategoryView StatusLast Update
0000292Dwarf FortressWeatherpublic2012-02-15 08:46
ReporterDraco18s Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
OSWindowsOS Version7 
Product Version0.31.01 
Summary0000292: Murky pools in some regions dry up before they can refill
DescriptionI've got a very large lake I drained in order to irrigate my farm and when Spring rolls around the lake only refills up to a point where it has a smattering of 2s and dries out again completely by Early-Mid Summer (heck, a few squares evaporate *while its still raining*).

Unsure if it has to do with the temperature of the region, but I don't recall that it was abnormally hot, but it rains for only two months out of the year.
Steps To ReproduceDependent on region?
TagsIntentional/Expected?, water, Weather

Relationships

related to 0002464 new Murky Pond instantly refilled 

Activities

DoctorZuber

2010-04-03 12:25

reporter   ~0000617

Last edited: 2010-04-03 12:28

This is rainfall dependent as of 40d (possibly longer). In a more dry climate you may need to help replenish a murky pool up to 2/7 or higher so that rainfall can do the rest. In a desert climate you can pretty much just kiss your murky pond goodbye.

In short this is probably working as intended.

Draco18s

2010-04-03 13:11

reporter   ~0000635

Thing is, I embarked on a forest near mountains. It shouldn't be a particularly dry region. There are over a dozen lakes of at least 25 tiles in size, up to 60 tiles. The embark is only a 3x3, so that's 4 lakes per 48x48 tiles.

In any case, water probably shouldn't evaporate *while its raining* (that whole Humidity thing).

DoctorZuber

2010-04-03 13:20

reporter   ~0000638

I believe the default create-a-world is using medium island which has a rainfall setting of 0:100:26:26

By the 40d rules of world generation, a true forest (dense forest) has to have rainfall 66+
However other forest, sparce trees can have as little as 10 rainfall.

ponds evaporating before they refill is very normal behavior at lower rainfall levels.

garanis

2010-04-03 13:24

reporter   ~0000639

Workaround: Use a floodgate to only drain the lake down to 3/7.

Draco18s

2010-04-03 13:32

reporter   ~0000641

I generated a small world and the place is at least moderately forested (from looking at it I think its probably heavy).

Garanis: that would work...if I'd put a floodgate in *before draining it.*

DoctorZuber

2010-04-03 13:36

reporter   ~0000644

or in your case since it's already empty, place a floodgate (or wall) and pond/refill it back up to 2/7 or greater. Nature should do the rest if there's any rainfall at all in your region.

Draco18s

2010-04-03 16:43

reporter   ~0000712

It did eventually refill (I had a floodgate). Designating it as a pond didn't help as its so large (and dwarves kept dumping out a bucket and running off).

Some time a year later the rain lasted long enough to get it up to 2s and 3s.

Warlord255

2010-04-05 12:03

reporter   ~0001151

"In any case, water probably shouldn't evaporate *while its raining*"

This might be related to the dwarves-melting-in-rain bug. Perhaps the rain is excessively hot?

user6

2010-06-30 13:39

  ~0009412

Does this still occur in 31.08?

user6

2010-07-18 10:35

  ~0010579

Reminder sent to: Draco18s

Do you have a save that reproduces this problem in 31.10? If so, it would be helpful to upload the save to http://dffd.wimbli.com/

Draco18s

2010-07-18 10:42

reporter   ~0010581

I'm not sure I have that save floating around anymore Footkerchief. And I haven't been playing 31.10 at all. But I'll keep my eye out for it.

Draco18s

2010-07-22 16:18

reporter   ~0010852

This one *is* still occurring. I just had a lake refill partially (all 1s and 3 2s) and it dried out again before ever getting more water.

burlingk

2010-07-22 18:47

reporter   ~0010854

A VERY important detail to look at is the temperature of the region. If it is Warm or Hot, then it will be dryer than if it is temperate or cool/cold.


You had stated that it was only raining two months out of the year. If the pond is realatively large, this may be the problem.

Also, a square with a water level of 1 is pretty much guaranteed to dry up pretty quick anywhere, just through evaperation. If that was not true, we would lose many more forts to flooding.

Quietust

2010-10-07 10:58

reporter   ~0013241

This should probably be renamed from "natural lakes" to "murky pools", since lakes are completely different things in Dwarf Fortress.

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Issue History

Date Modified Username Field Change
2010-04-03 12:23 Draco18s New Issue
2010-04-03 12:25 DoctorZuber Note Added: 0000617
2010-04-03 12:28 DoctorZuber Note Edited: 0000617
2010-04-03 13:11 Draco18s Note Added: 0000635
2010-04-03 13:20 DoctorZuber Note Added: 0000638
2010-04-03 13:24 garanis Note Added: 0000639
2010-04-03 13:32 Draco18s Note Added: 0000641
2010-04-03 13:36 DoctorZuber Note Added: 0000644
2010-04-03 16:43 Draco18s Note Added: 0000712
2010-04-05 11:35 Qloos Tag Attached: water
2010-04-05 11:35 Qloos Tag Attached: Weather
2010-04-05 12:03 Warlord255 Note Added: 0001151
2010-06-30 13:39 user6 Tag Attached: AWAITING UPDATE
2010-06-30 13:39 user6 Note Added: 0009412
2010-07-13 22:17 user6 Relationship added related to 0002464
2010-07-18 10:35 user6 Note Added: 0010579
2010-07-18 10:42 Draco18s Note Added: 0010581
2010-07-22 16:18 Draco18s Note Added: 0010852
2010-07-22 18:47 burlingk Note Added: 0010854
2010-10-07 10:58 Quietust Note Added: 0013241
2012-02-15 08:46 user6 Summary Natural Lakes Don't Refill enough. => Murky pools in some regions dry up before they can refill
2012-02-15 08:46 user6 Tag Detached: AWAITING UPDATE
2012-02-15 08:46 user6 Tag Attached: Intentional/Expected?