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IDProjectCategoryView StatusLast Update
0002971Dwarf FortressDwarf Mode -- Jobs, Haulingpublic2010-10-08 04:55
Reporterwyldmage Assigned Touser6 
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionno change required 
PlatformPCOSVista 
Product Version0.31.12 
Summary0002971: Dwarves not hauling wood to wood stockpiles
DescriptionFor five seperate games now, I've wound up with my dwarves eventually (not immediately) unable to haul wood to stockpiles, resulting in VERY slow carpentry production.

This behavior seems to start 6-18 months into the game.
It doesn't affect any other hauling jobs, or happen with any other materials (stone, bars, items, etc all work fine).
So far, I have had minimal luck narrowing down the exact cause, although I haven't had a game reach the 3rd spring and still have dwarves hauling wood.

From my best guesses (which are still truly just guesses), it seems to be triggered by either:
Cutting off access to all cut wood on the map temporarily
Hauling job cancellation due to an enemy
Deletion of your initial wood stockpile, or addition of secondary ones, along with some other unknown (simply making 5 stockpiles and deleting 3 of them doesn't cause this to happen).

I'm going to be doing further testing when I have more time, if someone doesn't beat me to it.
Steps To ReproduceIf caused by cutting off wood access, it should be easy to reproduce:
Dig out some underground area, put your wood stockpile there.
Cut a bunch of trees.
Forbid passage through a chokepoint doorway.
(Optional, might be required: Use up all the wood that made it to the stockpile)
Wait a bit for hauling jobs to cycle.
Re-allow the door and see if the wood resumes being hauled.

If caused by enemy sightings by your wood haulers:
Catch a hostile in a cage trap.
Dig channels (and remove the ramps) around a 3x3 section of floor space.
Restrict travel to force pathing past the channels via walls/more channels.
Cut several trees past the channeled section.
"Install" the hostile onto the 3x3 section (via cage+mechanism, dump from above, etc).
Build/enable your wood stockpile to begin the hauling.
Allow ample time to pass for plenty of job cancellations, and shoot the enemy dead.
Observe if further hauling resumes.


TagsNo tags attached.

Activities

kwieland

2010-08-06 16:28

reporter   ~0011568

I've done both of the tests you've suggested and never had problems hauling wood. For the first test I was underground and had a bridge that I raised and lowered. Didn't effect the hauling of wood. The second test you proposed was done due to a kobold. Again, they hauled the wood fine. Basic question - is the option "Dwarfs ignore wood" set on the options? Are burrows screwing things up? Do you have a lot of idlers that could haul the wood?

wyldmage

2010-08-06 18:33

reporter   ~0011570

Tons of idlers (at times 20+, all with wood hauling enabled, and have even stripped a dwarf down to no labors BUT hauling wood).

This is occuring to me in a game where I *do* have burrows.
Is it possible for this to screw it up even when:
a) No dwarves are assigned to burrows
b) No restrictions on burrows are in effect (default settings for "No Alert""

Going to check "ignore wood" now. If I managed to toggle it on 5 games, I'll be amazed. Could be an alternate bug if something is making that toggle when you toggle something else.

Okay, so it WAS toggled on this game. And it IS possible I screwed up the same thing, due to W being workshop orders (I always turn off silk gathering cuz it makes my screen fill up with cancels the moment I mess with underground caverns).

May not be a bug, just a case of the hotkey interface needing some adjusting at most ;)
But then, the biggest complaint I have for that is "d" deleting a burrow. I can't count the number of times I hit esc in a burrow defining, forget that I need to hit it AGAIN, and hit "d" to start digging.

user6

2010-08-07 01:24

  ~0011583

The burrow deletion issue has a Suggestions thread: http://www.bay12forums.com/smf/index.php?topic=55837.0

Feel free to reopen this report if it turns out that "Dwarves ignore wood" doesn't explain what you're observing.

Issue History

Date Modified Username Field Change
2010-08-06 15:11 wyldmage New Issue
2010-08-06 16:28 kwieland Note Added: 0011568
2010-08-06 18:33 wyldmage Note Added: 0011570
2010-08-07 01:24 user6 Note Added: 0011583
2010-08-07 01:24 user6 Status new => resolved
2010-08-07 01:24 user6 Resolution open => no change required
2010-08-07 01:24 user6 Assigned To => user6