View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003092 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2010-08-23 05:41 | 2014-08-04 09:48 |
Reporter | JimiD | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.12 | ||||
Summary | 0003092: Fell mood dwarf has tantrum after killing his target, then goes insane. | ||||
Description | My fort, which was full of unhappy and tantrumming dwarfs finally got one of the two unusual moods, a fell mood. The dwarf milled around for a bit until another dwarf walked past him, then he chased his target into a booze store and killed him. He then had a tantrum, and shortly afterwards went insane. It strikes me that a fell (or macabre) mood is an uber tantrum, since they are only going to occur when a dwarf is already unhappy. In one you break furniture and start fist fights, the other you kill another dwarf. It is odd that a tantrum, a lightweight hissy fit, can over ride a fell mood, a murderous rage. In terms of gameplay, it is rare enough, and hard enough, to get a fell or macabre mood that it is disappointing to lose one to a tantrum. I dont know if he had calmed from the tantrum if he would have returned to the mood or not. The target/victim was only a passing aquaintance, but appears to have been the trigger for his tantrum, so even this relationship increases the chance of a tantrum interupting the mood. I was unable to repeat this, or to get another dark mood, as I lost the fort to goblins as my bridge defences were destroyed by tantrums. For clarity, I would suggest that dwarfs in fell or macabre moods are not subject to tantrums. | ||||
Tags | insanity, Intentional/Expected?, mood, tantrum | ||||
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Back in 40d, happy dwarves that entered a strange mood got their happiness forced to 100 ("quite content"), and I suspect that the same happened with unhappy dwarves as a way to prevent this exact situation from happening. |
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Could the Fell dwarf had a friend with the one he killed? that could cause a "Had a friend die" unhappy thought that pushed him over the edge into insanity. |
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I am experiencing a similar downward spiral situation. Usually I just quit and start a new fortress, but I decided to ride this one out. (started 0000036:0000100 dwarfs (50 kids) and now >70) Some things related to the reported bug: A melancholy dwarf, instead of "no job" actually was "on break" for a while. You know, being melancholy is hard work! Also, did you notice any job cancellation spam due to tantrums? I had several instances "McUrist cancels clean, throwing a tantrum) x20. "McUrist cancels give water, throwing a tantrum" etc, etc. |
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This seems reasonable. |
Date Modified | Username | Field | Change |
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2010-08-23 05:41 | JimiD | New Issue | |
2010-08-23 05:59 |
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Tag Attached: Intentional/Expected? | |
2010-08-23 06:48 | Quietust | Note Added: 0012041 | |
2010-08-23 09:54 | JimiD | Tag Attached: mood | |
2010-08-23 09:55 | JimiD | Tag Attached: tandrum | |
2010-08-23 09:55 | JimiD | Tag Detached: tandrum | |
2010-08-23 09:55 | JimiD | Tag Attached: tantrum | |
2010-08-23 09:55 | JimiD | Tag Attached: insanity | |
2010-09-09 10:38 | toybasher | Note Added: 0012548 | |
2010-09-09 12:14 | kwieland | Note Added: 0012550 | |
2014-08-04 09:48 |
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Note Added: 0028285 | |
2014-08-04 09:48 |
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Status | new => resolved |
2014-08-04 09:48 |
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Resolution | open => no change required |
2014-08-04 09:48 |
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Assigned To | => user6 |