View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003108 | Dwarf Fortress | Material Properties | public | 2010-08-25 19:31 | 2010-09-07 11:38 |
Reporter | G-Flex | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.12 | ||||
Fixed in Version | 0.31.13 | ||||
Summary | 0003108: Native metals/raw adamantine have default metal properties | ||||
Description | Native metals (including raw adamantine) use METAL_TEMPLATE for most of their properties, despite ostensibly being made out of the metal they represent (note the same melting/boiling points and value). At any rate, they wind up mostly having the properties of the default template, which I believe is based on iron. This is true regardless of the metal, whether it's gold, silver, raw adamantine, platinum, or anything else; they're all effectively iron except for a few isolated properties. (slade is a counterexample, but the only one I could really find) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2010-08-25 19:31 | G-Flex | New Issue | |
2010-08-25 23:11 |
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Relationship added | child of 0000823 |
2010-09-06 05:17 | Toady One | Note Added: 0012451 | |
2010-09-06 05:17 | Toady One | Status | new => resolved |
2010-09-06 05:17 | Toady One | Fixed in Version | => 0.31.13 |
2010-09-06 05:17 | Toady One | Resolution | open => fixed |
2010-09-06 05:17 | Toady One | Assigned To | => Toady One |