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IDProjectCategoryView StatusLast Update
0003286Dwarf FortressWorld Generation -- Generalpublic2010-09-20 13:18
Reporterkynalvarus Assigned ToLogical2u  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformPCOSWindowsOS VersionVista
Product Version0.31.13 
Summary0003286: Dwarf Villages fill most available space
DescriptionI just got through generating a new world on 0.31.13, with standard parameters. I found seven separate dwarven civilizations, and it seemed like more than 3/4 of the reasonable mountain-edge area for new forts was already filled by huge 12x12 or larger dwarven villages. They were so numerous, they were stacked one next to another in huge chains and clusters along the mountainsides. I was hard-pressed to find a decent starting location that wasn't right on top of one or more villages, or in an inhospitable location like along the glacier or in a desert.
Steps To ReproduceCreate a new world with standard worldgen parameters.
TagsNo tags attached.

Relationships

duplicate of 0003230 resolvedToady One Hard to find places to embark due to civ sprawl 

Activities

Quietust

2010-09-20 05:52

reporter   ~0012837

This looks like a specific case of 0003230, if not an outright duplicate.

Logical2u

2010-09-20 06:44

manager   ~0012838

Yeah, I'm just gonna mark this as a duplicate. Feel free to present evidence or discuss there, though.

Issue History

Date Modified Username Field Change
2010-09-20 05:30 kynalvarus New Issue
2010-09-20 05:52 Quietust Note Added: 0012837
2010-09-20 06:44 Logical2u Note Added: 0012838
2010-09-20 06:44 Logical2u Relationship added duplicate of 0003230
2010-09-20 06:44 Logical2u Status new => resolved
2010-09-20 06:44 Logical2u Resolution open => duplicate
2010-09-20 06:44 Logical2u Assigned To => Logical2u