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Reporter | ellindsey | Assigned To | | |
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Priority | low | Severity | trivial | Reproducibility | always |
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Status | new | Resolution | open | |
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Product Version | 0.31.16 | |
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Summary | 0003465: Inactive windmills still show turning animation |
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Description | When a pump, gear, axle, or other mechanical device is powered and active, it shows a turning animation. When those devices halt due to insufficient power, they become inactive and the animation stops. If you build a windmill and then connect more devices to it than it can power, it becomes inactive, but still shows the turning animation. |
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Steps To Reproduce | Built a windmill. Attach gears, pumps, and other devices to it until the load exceeds the amount of power the windmill generates. Observe that the attacked devices cease their active animation, but the windmill still shows the active animation. |
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Additional Information | This might make sense if we assume a clutch between the windmill and attached devices that allows the windmill to keep turning even if the attached devices are stalled. I only am reporting this bug because I am working on a megaproject which involves a large number of windmills which are selectively intermittently overloaded as part of a computer, and it's odd to see all the gears and pumps halt as the device cycles but the windmills keep turning. |
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Tags | No tags attached. |
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