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IDProjectCategoryView StatusLast Update
0003493Dwarf FortressDwarf Mode -- Militarypublic2010-11-01 03:41
Reporterdrakiskier Assigned ToLogical2u  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionduplicate 
Product Version0.31.16 
Summary0003493: kill insane donkey = everyone hostile
DescriptionDue to an accident with replacing a bridge, a caravan got stuck at the depot and went insane. i then replaced the bridge, but the insane merchants didnt leave (their guards did though).

i then tried to kill one of the stark raving mad donkeys with a kill order issued to a squad of axelords. That was the beginning of the end of that fort... all of a sudden i was watching the axelords killing everyone in their path, men, women, children, pets...

it was great fun to watch. i had a good long laugh at the spam of getting interupted eating because of a baby.
Steps To Reproducebuild depot
seal caravan in
let them go insane
assign kill order to pack animal with squad
...
profit?
TagsNo tags attached.

Relationships

duplicate of 0003259 new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

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Issue History

Date Modified Username Field Change
2010-11-01 01:09 drakiskier New Issue
2010-11-01 03:41 Logical2u Relationship added duplicate of 0003259
2010-11-01 03:41 Logical2u Status new => resolved
2010-11-01 03:41 Logical2u Resolution open => duplicate
2010-11-01 03:41 Logical2u Assigned To => Logical2u