View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003493 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-11-01 01:09 | 2010-11-01 03:41 |
Reporter | drakiskier | Assigned To | Logical2u | ||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.31.16 | ||||
Summary | 0003493: kill insane donkey = everyone hostile | ||||
Description | Due to an accident with replacing a bridge, a caravan got stuck at the depot and went insane. i then replaced the bridge, but the insane merchants didnt leave (their guards did though). i then tried to kill one of the stark raving mad donkeys with a kill order issued to a squad of axelords. That was the beginning of the end of that fort... all of a sudden i was watching the axelords killing everyone in their path, men, women, children, pets... it was great fun to watch. i had a good long laugh at the spam of getting interupted eating because of a baby. | ||||
Steps To Reproduce | build depot seal caravan in let them go insane assign kill order to pack animal with squad ... profit? | ||||
Tags | No tags attached. | ||||
duplicate of | 0003259 | new | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-11-01 01:09 | drakiskier | New Issue | |
2010-11-01 03:41 | Logical2u | Relationship added | duplicate of 0003259 |
2010-11-01 03:41 | Logical2u | Status | new => resolved |
2010-11-01 03:41 | Logical2u | Resolution | open => duplicate |
2010-11-01 03:41 | Logical2u | Assigned To | => Logical2u |