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IDProjectCategoryView StatusLast Update
0003532Dwarf FortressGeneralpublic2010-12-18 17:53
Reporterrofl0r Assigned Touser11 
PriorityhighSeverityblockReproducibilityalways
Status resolvedResolutionduplicate 
PlatformALL 
Product Version0.31.16 
Summary0003532: worn blood splatters decrease game performance by 400%
Descriptionmy fort, 6 embark tiles, 3 caverns, 130 dwarfes, 330 pets, used to run on only 8 FPS on a 3.5 ghz core i7, when i tried to get rid of blood carried around by dwarfes and pets by using the dfliquids and dfcleanmap tools. after placing some water around important routes and running the cleanmap utility in a loop, performance went up to _33 FPS_. thats more than 4 times as fast... this truely shows that the algorithms for the blood and dirt splattering are very inefficient, to say the least.
the switch in the config file ("do not move splatters around") seems to be completely failing, it was enabled all the time, but did not prevent up to 100 different blood splatters on the single beings.
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Relationships

duplicate of 0003267 resolveduser6 Blood spatter = steady FPS loss 

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Issue History

Date Modified Username Field Change
2010-11-09 12:09 rofl0r New Issue
2010-11-09 13:15 user11 Relationship added duplicate of 0003267
2010-11-09 13:15 user11 Status new => resolved
2010-11-09 13:15 user11 Resolution open => duplicate
2010-11-09 13:15 user11 Assigned To => user11