Description | From everything I remember reading on the forum and wiki, the happy thoughts generated by admiring furniture is supposed to be controlled by quality, rather than by value. However, testing with v0.31.17, I found the reverse. To be precise, a *sandstone statue* generated thoughts about "a fine Statue", while a -steel statue- generated thoughts about "a completely sublime statue". Each statue generated the same thoughts in all the observing dwarves, and none of them had a preference for either sandstone or steel.
Of course, I might be remembering wrong, or it might have been intentionally change to match how dining rooms work, where the value of the dining room controls how happy it makes the dwarves. |
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