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IDProjectCategoryView StatusLast Update
0003623Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2010-11-15 13:42
ReporterKhym Chanur Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Platformx86 (AMD Athlon 7550 Dual-Core)OSMandriva OneOS Version2010 (2.6.31.5)
Product Version0.31.17 
Summary0003623: Happiness from furnutire controlled by value, not quality
DescriptionFrom everything I remember reading on the forum and wiki, the happy thoughts generated by admiring furniture is supposed to be controlled by quality, rather than by value. However, testing with v0.31.17, I found the reverse. To be precise, a *sandstone statue* generated thoughts about "a fine Statue", while a -steel statue- generated thoughts about "a completely sublime statue". Each statue generated the same thoughts in all the observing dwarves, and none of them had a preference for either sandstone or steel.

Of course, I might be remembering wrong, or it might have been intentionally change to match how dining rooms work, where the value of the dining room controls how happy it makes the dwarves.
TagsIntentional/Expected?

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Issue History

Date Modified Username Field Change
2010-11-14 22:57 Khym Chanur New Issue
2010-11-15 13:42 user6 Tag Attached: Intentional/Expected?