View Issue Details

IDProjectCategoryView StatusLast Update
0000374Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2014-08-28 11:49
Reporteroliver Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
OSWindows XP 
Product Version0.31.01 
Summary0000374: Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal
DescriptionIf you:

- construct a chain
- assign an animal to it, wait for it to arrive
- deconstruct the chain

Then the chain ends up attached to the animal's upper body and is unavailable unless you explicitly find and dump it.
Steps To Reproduce(as above)
Tagsanimals, chain, deconstruct

Relationships

has duplicate 0000403 closeduser6 removing a restraint w/animal chained destroys the rope 
has duplicate 0003087 resolvedLogical2u ropes 'vanish' after deconstruction. 
related to 0003912 new Chains do not prevent removal of creature by fluid flow, and become unusable after creature removed. 

Activities

Phrost

2010-04-04 06:02

reporter   ~0000853

This occured in the previous version(s?) of the game as well, so not a new issue.

Chromasphere

2010-04-20 04:04

reporter   ~0004324

Try that in real life with a dog. What happens? ... You get a dog wandering around with a chain attached. I think it's a feature, not bug. Or at least think it should be a feature.

Nighteyes

2010-04-20 04:58

reporter   ~0004325

you should however be able to 'build' the chain back to the ground without going top the pain of finding it and dumping it, if it is a feature, (to be honest I like it as a feature, it just needs fixing to be able to use the chain still.)

smjjames

2010-04-20 07:26

reporter   ~0004329

What Chromasphere said. It sounds normal to me and its easy enough to remember to unchain the animal first.

user6

2010-04-20 09:48

  ~0004341

This was considered a bug in the old version, so it's still a bug now.

# 000177 □ [dwarf mode][jobs][animal handling] if you remove a chain building with an animal attached, the chain stays with the animal

troas

2010-09-25 18:28

reporter   ~0012987

This still occurs in 31.12

Quietust

2014-08-28 11:49

reporter   ~0029752

For chains that are remotely deconstructed using a lever, this is quite obviously by design, since the game is explicitly inserting the chain into the unit's inventory - logically, triggering the mechanism causes the chain to detach from the floor.

The fact that it happens for manually deconstructed chains as well is probably just due to it not having special logic for that case.

Add Note

Note

Issue History

Date Modified Username Field Change
2010-04-04 01:57 oliver New Issue
2010-04-04 06:02 Phrost Note Added: 0000853
2010-04-04 13:30 user6 Relationship added related to 0000403
2010-04-11 15:54 user6 Relationship replaced has duplicate 0000403
2010-04-20 04:04 Chromasphere Note Added: 0004324
2010-04-20 04:58 Nighteyes Note Added: 0004325
2010-04-20 07:26 smjjames Note Added: 0004329
2010-04-20 09:48 user6 Note Added: 0004341
2010-08-22 11:22 user6 Summary Deconstructing a chain with an animal tethered ends up leaving the chain on the animal => Deconstructing a restraint (chain/rop) with an animal tethered ends up leaving the restraint on the animal
2010-08-22 11:22 user6 Relationship added has duplicate 0003087
2010-09-25 18:26 troas Tag Attached: chain
2010-09-25 18:27 troas Tag Attached: deconstruct
2010-09-25 18:27 troas Tag Attached: animals
2010-09-25 18:28 troas Note Added: 0012987
2011-03-26 12:49 user6 Summary Deconstructing a restraint (chain/rop) with an animal tethered ends up leaving the restraint on the animal => Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal
2014-01-27 14:54 user6 Relationship added related to 0003912
2014-08-28 11:49 Quietust Note Added: 0029752