View Issue Details

IDProjectCategoryView StatusLast Update
0003813Dwarf FortressDwarf Mode -- Jobs, Militarypublic2010-12-16 00:12
Reporterkeisans Assigned ToLogical2u  
PrioritynormalSeveritycrashReproducibilitysometimes
Status resolvedResolutionduplicate 
PlatformMacOSOSXOS Version10.6.5
Product Version0.31.18 
Summary0003813: Game crashes when military is dispatched to attack
DescriptionI saw in the forum a similar issue with 31.04 on the graphics engine, though the solution appears to be different.

Terminal output:
2010-12-13 13:50:31.749 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a7fc20 of class NSCFArray autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.750 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a0d8c0 of class NSCFNumber autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.750 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1e09790 of class NSCFDictionary autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.751 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1ae4940 of class NSCFString autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.752 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a0c040 of class NSCFNumber autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.752 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a2f420 of class NSCFDictionary autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.754 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x40089700 of class NSCFArray autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.754 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1ae3e80 of class SDL_QuartzWindow autoreleased with no pool in place - just leaking
/Users/keisans/Desktop/Superdesk/df_osx/df: line 5: 1788 Bus error ./dwarfort.exe
logout

Steps To ReproduceCreate fortress in DF Mode including a militia
Wait for attack
Send militia to kill attacker
Additional InformationUsing a Macbook (Mid 2007) intel core 2 duo at 2.16 GHz w/ 2GB RAM running OSX 10.6.5 (Build 10H574)

The similar issue in build 31.04 had the solution of setting [GRAPHICS: NO], but this is now the default behavior, and the issue persists.
TagsNo tags attached.

Relationships

duplicate of 0003555 resolvedToady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 

Activities

Logical2u

2010-12-13 13:01

manager   ~0014567

Does the game crash when you put the order out or only when the subject with the kill order on it escapes, as per 0003555?

keisans

2010-12-15 21:13

reporter   ~0014597

after checking it out, it appears to be the same issue as 0003555, but I would extend that to goblin snatchers as well as kobold thiefs. Thanks for pointing it out.

Logical2u

2010-12-16 00:12

manager   ~0014601

Not a problem.

Issue History

Date Modified Username Field Change
2010-12-13 11:17 keisans New Issue
2010-12-13 13:01 Logical2u Note Added: 0014567
2010-12-13 13:02 Logical2u Tag Attached: AWAITING UPDATE
2010-12-15 21:13 keisans Note Added: 0014597
2010-12-16 00:12 Logical2u Note Added: 0014601
2010-12-16 00:12 Logical2u Relationship added duplicate of 0003555
2010-12-16 00:12 Logical2u Status new => resolved
2010-12-16 00:12 Logical2u Resolution open => duplicate
2010-12-16 00:12 Logical2u Assigned To => Logical2u
2010-12-16 00:12 Logical2u Tag Detached: AWAITING UPDATE