View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003863 | Dwarf Fortress | Dwarf Mode -- Interface, Building Construction | public | 2011-01-02 02:56 | 2011-02-15 11:20 |
Reporter | Kogut | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | SDL | OS | windows | OS Version | 7 |
Summary | 0003863: misleading message for tile blocked by stockpile | ||||
Description | there is "building present" should be "stockpile present" May be very confusing for stockpiles (real blocker) over floor (building, not blocker) | ||||
Steps To Reproduce | create stockpile produce furniture (table for example) (b)uilding (t)able move cursor over stockpile tile | ||||
Additional Information | There are many similar situations ([b][c] with "throne needed" when chair is sufficient) - is it welcomed to post them? | ||||
Tags | No tags attached. | ||||
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As far as the game is concerned, a stockpile is a type of building - you can (q)uery it to adjust its settings, and the (t) function also works (though all it lets you do is view what type of stockpile it is, since (q) doesn't seem to do that anymore). |
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This, and the chair situation you mentioned, aren't really bugs so much as interface shortcomings that'll get remedied in time. |
Date Modified | Username | Field | Change |
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2011-01-02 02:56 | Kogut | New Issue | |
2011-01-02 09:26 | Quietust | Note Added: 0014771 | |
2011-01-06 08:20 |
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Note Added: 0014803 | |
2011-01-06 08:20 |
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Status | new => resolved |
2011-01-06 08:20 |
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Resolution | open => no change required |
2011-01-06 08:20 |
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Assigned To | => user6 |
2011-01-07 02:53 | Kogut | Tag Attached: I would call it "bug in interface" [i cannot add note] | |
2011-02-15 11:20 | Logical2u | Tag Detached: I would call it "bug in interface" [i cannot add note] |