View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003868 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2011-01-03 11:56 | 2014-10-04 11:08 |
Reporter | behbehr | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | 0.31.18 | ||||
Summary | 0003868: Strange tile behavior after water freezing/ice melting/building | ||||
Description | Some unusable tiles appeared in my fort after playing with ice. I tried to dig ice to build some rooms in the see (smoothing ice wall), then tiled them with ice blocks. When summer came, smoothed icy wall melted, but since then i got some strange tiles you can't dig, channel, build, walk through. Save here: http://dffd.wimbli.com/file.php?id=3640 | ||||
Additional Information | As i played a lot with ice in this zone (building / removing construction... I'm not sure what caused this bug. | ||||
Tags | Save Included, Save Needs Testing | ||||
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I have similar issue in my current fort in 0.31.25. When water froze at winter, I dug some ice tiles in murky pools, then built walls on them. Later I deconstructed the walls, most of them left Ice floor tiles (which did not melt, but that is another bug), but 7 them left very strange "black hole" tiles. These tiles: -appear as completely black or show a stone boulder left from deconstructing the wall -when viewed with (k) show completely nothing, even those containing a stone boulder -are not walkable by dwarves -constructions or furniture can't be built on them (shows "Blocked") -are not minable -digging a ramp 1 z-level below doesn't change them -caveining something from above doesn't change them -dropping water on them doesn't change them, but the dropped water is visible from z-level above Save is available, PM me in the forums if you want me to upload. I am not going to delete the save. |
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I've seen other problems with ice messing up the tiles underneath it - if I dig beneath a murky pool and construct walls there, the "murky pool" tiles will disappear and be replaced with "[material] block floor" when the water freezes and remelts. This gave me a bit of a nasty surprise when I went to rebuild a bunch of old "rough" constructed walls using blocks - when I removed the constructed walls, the pool drained into the room and flooded it. |
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This one is pretty much the same bug as 0001981. |
Date Modified | Username | Field | Change |
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2011-01-03 11:56 | behbehr | New Issue | |
2011-01-03 12:42 |
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Tag Attached: Save Included | |
2011-01-03 12:42 |
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Tag Attached: Save Needs Testing | |
2011-01-03 12:42 |
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Relationship added | child of 0001265 |
2011-10-28 12:02 | Rafal99 | Note Added: 0018922 | |
2011-10-28 14:09 | Quietust | Note Added: 0018924 | |
2011-10-28 14:11 | Quietust | Note Edited: 0018924 | |
2011-11-10 02:18 |
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Relationship added | has duplicate 0004954 |
2012-05-21 11:20 |
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Relationship added | related to 0005932 |
2012-06-14 16:30 |
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Relationship added | related to 0004372 |
2012-06-14 16:30 |
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Relationship deleted | related to 0005932 |
2014-10-04 11:08 | Rafal99 | Note Added: 0030529 |