View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003936 | Dwarf Fortress | Dwarf Mode -- Flows | public | 2011-02-06 23:33 | 2011-02-07 01:22 |
Reporter | CheaterEater | Assigned To | |||
Priority | high | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | Windows | OS | Windows 7 | ||
Product Version | 0.31.18 | ||||
Summary | 0003936: Pump stack leads to game crash | ||||
Description | I turn on my pump stack and the | ||||
Steps To Reproduce | In my game, I flip a switch to start filling a reservoir and the game will crash every time after a few seconds of filling. The save is uploaded on DFFD: http://dffd.wimbli.com/file.php?id=3770 To reproduce: By the meeting hall there are a few lever rooms. The second from the meeting hall controls the water areas, and the second lever on the left (going from the top down) will activate the pump stack, and a few seconds after that the game crashes. | ||||
Additional Information | I have a save for this, and I can provide more files if necessary. This is a modded game, but the cause is unrelated as far as I can tell. As well, the pump stack used to work. | ||||
Tags | Save Included | ||||
|
After some testing, it was found that taking out the "brain" part of a race that was in the water was causing the crash. With the pump stack on, enough water was being removed to move some of the corpses in the river around. By adding the "brain" tag back in, the corpses move as they should and get sucked in. The game no longer crashes with the parts added. I would consider this closed, unless that is enough for a bug; in any case, it seems minor. |
|
It would help alot if you could use the note system to mark the lever and the items it is linked to or the general area that it controls. Your mods seem to be the crash factor - the orc skeletons are not viewable - there is something wrong with their structure. The crash happens when the water starts pushing the skeleton(s) around. |
|
Ok, we'll chalk it up due to raw fiddling. |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-02-06 23:33 | CheaterEater | New Issue | |
2011-02-07 00:32 | CheaterEater | Tag Attached: Save Included | |
2011-02-07 00:32 | CheaterEater | Tag Attached: Save Needs Testing | |
2011-02-07 01:11 | CheaterEater | Note Added: 0015049 | |
2011-02-07 01:11 | CheaterEater | Tag Attached: RESOLVED | |
2011-02-07 01:11 | CheaterEater | Tag Detached: Save Included | |
2011-02-07 01:12 | CheaterEater | Tag Detached: Save Needs Testing | |
2011-02-07 01:20 |
|
Note Added: 0015050 | |
2011-02-07 01:21 |
|
Note Added: 0015051 | |
2011-02-07 01:21 |
|
Status | new => resolved |
2011-02-07 01:21 |
|
Resolution | open => no change required |
2011-02-07 01:21 |
|
Assigned To | => user11 |
2011-02-07 01:22 |
|
Tag Attached: Save Included | |
2011-02-07 01:22 |
|
Tag Detached: RESOLVED |