View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004040 | Dwarf Fortress | Vegetation | public | 2011-02-20 11:22 | 2011-02-22 22:14 |
Reporter | ricree | Assigned To | |||
Priority | low | Severity | trivial | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Platform | SDL | OS | Linux | OS Version | Ubuntu 10.04 |
Product Version | 0.31.19 | ||||
Summary | 0004040: Deep Trees Grow in Shallow Soil Once Their Cave is Breached | ||||
Description | Once my third cave was breached, deep tree types such as spore trees, tunnel tubes, and nether-caps begin growing in soil floors near the surface. | ||||
Tags | No tags attached. | ||||
duplicate of | 0000160 | resolved | Subterranean plants grow on any underground soil |
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Isn't this what is supposed to happen? |
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Working as intended. From the 1/20/10 dev notes: "The plant growth stuff is all working out, so things like giant tower cap farms should be feasible, once you break into a spore source for them." |
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This is how Dwarf Fortress has always worked - once you discover subterranean water (an underground pool/river in 40d, or a cavern in 0.31), subterranean trees and shrubs will start growing on mud, on deep dry soil (i.e. a soil floor that has a soil wall 1 Z-level below, within a 2-tile radius), or on shallow dry soil near mud (on the same Z-level, within a 2-tile radius). |
Date Modified | Username | Field | Change |
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2011-02-20 11:22 | ricree | New Issue | |
2011-02-20 11:30 |
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Relationship added | related to 0003957 |
2011-02-20 16:53 | Malicus | Note Added: 0015344 | |
2011-02-20 16:58 | SirPenguin | Note Added: 0015345 | |
2011-02-20 17:08 | Quietust | Note Added: 0015346 | |
2011-02-22 22:14 |
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Relationship deleted | related to 0003957 |
2011-02-22 22:14 |
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Relationship added | duplicate of 0000160 |
2011-02-22 22:14 |
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Status | new => resolved |
2011-02-22 22:14 |
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Resolution | open => duplicate |
2011-02-22 22:14 |
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Assigned To | => user11 |