View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004046 | Dwarf Fortress | Civilizations/Entities -- Populations | public | 2011-02-21 08:49 | 2012-11-27 18:16 |
Reporter | Heinzy | Assigned To | Toady One | ||
Priority | high | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.19 | ||||
Fixed in Version | 0.34.01 | ||||
Summary | 0004046: All/Most intelligent creatures are dead. | ||||
Description | In my first world of .19, I noticed a distinct lack of, well, intelligent life. It seems that most creatures, elves, dwarfs, humans and even goblins, all starved to death in worldgen. In Fortress Mode, the bug does not affect migrations, but it seems my parent civ is dead as I did not receive a caravan and on the civ screen it just says that there are no "important leaders". I have not tried Adventure mode yet. | ||||
Additional Information | The world that I played was in year 1088. | ||||
Tags | civilization | ||||
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In later versions (.22+?) there are mysteriously spawning caravans too. |
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In my current .25 fortress my parent civ is alive and kicking, but everyone else (kobolds, elfs, goblins, you name it) appear to be dead. I'll try to upload a save later. |
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Can you post worldgen seeds and settings? |
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Sure: [SEED:3261313228] [HISTORY_SEED:1032237228] [NAME_SEED:3750503404] [CREATURE_SEED:3608871448] Hope that is what you needed. I just noticed that in world history, almost none of the intelligent creatures had any children or even married. |
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Save: http://dffd.wimbli.com/file.php?id=4186 |
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Possibly fixed in next version (may or may not be 31.26) - per Dev Notes on 06/09/2011: "I also put in some extra precautions and tweaks so that dwarves form markets properly and are more survivable in world gen. Kobolds as well." |
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Reinforced with today's DevLog: "...and forced world gen to check out farming races more closely so there'd be fewer worlds generated with starving dwarves (due to a lack of underground plants at their starting location)." http://www.bay12games.com/dwarves/index.html#2012-07-01 |
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Per the above notes on changes and without anyone filing reports in further support of this, I'm marking this as fixed. If anyone finds this not to be the case, please PM a manager on the forums. |
Date Modified | Username | Field | Change |
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2011-02-21 08:49 | Heinzy | New Issue | |
2011-02-21 08:50 | Heinzy | Tag Attached: civilization | |
2011-02-21 09:06 |
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Relationship added | related to 0004025 |
2011-03-10 07:38 |
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Relationship added | parent of 0004179 |
2011-04-01 13:34 |
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Relationship replaced | related to 0004179 |
2011-04-09 06:18 | Kumquat | Note Added: 0017225 | |
2011-04-09 10:58 | Heinzy | Note Added: 0017250 | |
2011-04-09 11:01 | Kogut | Note Added: 0017252 | |
2011-04-11 02:14 | Heinzy | Note Added: 0017289 | |
2011-04-11 02:34 | Heinzy | Note Added: 0017290 | |
2011-06-09 18:14 |
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Tag Attached: Fixed in 0.31.26? | |
2011-06-09 18:14 |
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Note Added: 0017963 | |
2012-01-07 20:31 |
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Note Added: 0019310 | |
2012-02-14 05:12 |
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Tag Renamed | Fixed in 0.31.26? => Fixed in 0.34.01? |
2012-03-07 17:59 |
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Tag Detached: Fixed in 0.34.01? | |
2012-03-07 18:00 |
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Note Added: 0021242 | |
2012-03-07 18:00 |
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Status | new => resolved |
2012-03-07 18:00 |
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Fixed in Version | => 0.34.01 |
2012-03-07 18:00 |
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Resolution | open => fixed |
2012-03-07 18:00 |
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Assigned To | => Toady One |