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| Reporter | Sithun | Assigned To | user6 | |
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| Priority | immediate | Severity | crash | Reproducibility | always |
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| Status | resolved | Resolution | duplicate | |
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| Platform | Linux | OS | Ubuntu | OS Version | 10.10 |
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| Product Version | 0.31.21 | |
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| Summary | 0004158: Game crashes when hostile enemies fleeing the map. |
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| Description | Invaders, thieves, kidnappers and siegers that realize it was a bad idea to come to the fort causes the game to crash 4 steps (pause and press '.') after the first enemy - or the single enemy - leaves the map. The terminal reports a "segmentation fault". Reading outside the arrays, are you? :D |
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| Steps To Reproduce | Wait for an invader, chase him away. This have happened with elves, kobolds and goblers on different worlds of different size and different settings. One kidnapper made of with a child when this bug was encountered. |
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| Additional Information | This bug was present in the previous version as well. |
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| Tags | No tags attached. |
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