View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004179 | Dwarf Fortress | Adventure Mode -- Sites | public | 2011-03-09 14:14 | 2014-07-21 03:33 |
Reporter | thvaz | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | suspended | ||
Platform | PC | OS | Windows | OS Version | Seven |
Product Version | 0.31.21 | ||||
Summary | 0004179: Castles are always empty or populated with wild life (animals) | ||||
Description | Since 31.19, every castle I visited was completely empty or populated only with wild-life (90% of time with horses, groundhogs and buzzards), with just one exception - a castle that was capital of the civ was populated by its lord, but there was no guards. | ||||
Steps To Reproduce | Play adventure mode, visit a castle | ||||
Additional Information | Played in various worlds, from small to medium, with short , long and very long history. | ||||
Tags | adventure mode, Castle, humans, missing | ||||
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Check Legends mode for historical information on those sites - it's possible the inhabitants starved to death centuries ago. |
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There are some castles, few and far between, which have tenants. It's difficult to find them, but they're out there. |
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Anyway, this issue should be adressed. Adventure mode is seriously crippled without soldiers to recruit. |
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Freshly downloaded 0.31.21 SDL for windows, no such problem. |
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Maybe it´s an ocasional problem then. I will verify what happened in Legend mode when I get home. It´s not fixed though - I had the problem in worlds generated at 31.21 |
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Maybe a fix would be indicating long abandonned forts? Changing the color to darker grey? |
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I look at the legends and it looks like every castle was stormed by night creatures and megabeasts. The world was generated with Very High levels of monsters and savagery, so probably this is the problem. edit: even in a medium world with medium ammount of monsters and savagery all the castles there is no one. In legend most of the records end around year 400 for all of them. These problems always occur in Very Long History worlds. |
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Quote from Toady in response to "are castles still often filled with animals?" (http://www.bay12forums.com/smf/index.php?topic=80433.msg2110908#msg2110908) "Yeah, whatever's happening there is still going on. It comes from breaking out of the caravan stuff in the middle. It should be handled with the actual Release 1. I didn't want to handle it earlier since I'd just need to pull the bandaid right off again." |
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Good to know it will be fixed soon. It really breaks Adventure mode. |
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Marking for review after "Release 1" (currently marked as 0.31.26). |
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There are still empty fortresses without signs of decaying, even besides inhabitated cities, but I guess it is more of incomplete feature than a bug. |
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And it happens the same way as before - lots of wild animals at the front gate of the castle, some inside, no sign of moss or decaying doors indicating abandonment, not even in legends mode. It is worse as longer is the world generation. Right now is pointless to generate more than 500 years TBH |
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Thanks for the follow-ups, thvaz, I'm removing the Fixed in 0.34.01? tag. We can revisit it when more changes occur in this area. |
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This seems to be getting better after 0.34.05 - the soldiers seem to have either been starving to death or getting devoured by werecritters. I have a world right now where essentially every castle has soldiers in it. (Legends Viewer says only 1 out of roughly 50 is actually deserted in a 400-year world.) |
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We don't have any more wilderness castles, I think this should be closed to reduce clutter. |
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Yeah. Suspended until the outdoor keeps are back. |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-03-09 14:14 | thvaz | New Issue | |
2011-03-09 14:49 | Quietust | Note Added: 0016020 | |
2011-03-09 15:26 | AbuDhabi | Note Added: 0016021 | |
2011-03-09 22:24 | thvaz | Note Added: 0016035 | |
2011-03-10 07:27 | AO | Note Added: 0016044 | |
2011-03-10 07:27 | AO | Tag Attached: adventure mode | |
2011-03-10 07:27 | AO | Tag Attached: AWAITING UPDATE | |
2011-03-10 07:27 | AO | Tag Attached: Castle | |
2011-03-10 07:27 | AO | Tag Attached: fixed? | |
2011-03-10 07:27 | AO | Tag Attached: humans | |
2011-03-10 07:27 | AO | Tag Attached: missing | |
2011-03-10 07:36 |
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Tag Detached: AWAITING UPDATE | |
2011-03-10 07:38 |
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Relationship added | child of 0004046 |
2011-03-10 08:47 | thvaz | Note Added: 0016049 | |
2011-03-10 09:27 | Granite26 | Note Added: 0016050 | |
2011-03-10 09:33 | AO | Tag Attached: Suggestion | |
2011-03-10 10:41 | thvaz | Note Added: 0016054 | |
2011-03-10 12:00 | thvaz | Tag Attached: Intentional/Expected? | |
2011-03-13 12:48 | thvaz | Note Edited: 0016054 | |
2011-03-15 21:19 | Logical2u | Tag Detached: Suggestion | |
2011-03-26 12:04 | Lac | Note Added: 0016638 | |
2011-03-26 12:46 |
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Tag Detached: fixed? | |
2011-03-27 12:26 | thvaz | Note Added: 0016684 | |
2011-04-01 13:33 |
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Summary | Castles are always empty or populated with wild life => Castles are always empty or populated with wild life (animals) |
2011-04-01 13:34 |
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Relationship replaced | related to 0004046 |
2011-04-01 13:34 |
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Relationship added | has duplicate 0004032 |
2012-01-07 20:36 |
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Tag Detached: Intentional/Expected? | |
2012-01-07 20:36 |
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Tag Attached: Fixed in 0.31.26? | |
2012-01-07 20:37 |
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Note Added: 0019311 | |
2012-02-14 05:12 |
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Tag Renamed | Fixed in 0.31.26? => Fixed in 0.34.01? |
2012-02-14 13:38 | thvaz | Note Added: 0019551 | |
2012-03-02 14:25 | thvaz | Note Added: 0021002 | |
2012-03-07 18:03 |
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Note Added: 0021243 | |
2012-03-07 18:03 |
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Tag Detached: Fixed in 0.34.01? | |
2012-03-11 11:11 | NW_Kohaku | Note Added: 0021368 | |
2014-07-20 23:41 | thvaz | Note Added: 0027105 | |
2014-07-21 03:33 |
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Note Added: 0027111 | |
2014-07-21 03:33 |
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Status | new => resolved |
2014-07-21 03:33 |
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Resolution | open => suspended |
2014-07-21 03:33 |
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Assigned To | => user1294 |