View Issue Details

IDProjectCategoryView StatusLast Update
0004245Dwarf FortressDwarf Mode -- Buildings, Generalpublic2011-03-20 21:17
Reporterprofit Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.31.21 
Summary0004245: CORPSE and CORPSEPIECE as a reagent seems to use many items.
Descriptionin a custom reaction
[REAGENT:A:1:CORPSE:NO_SUBTYPE:NONE:NONE]
will use odd things like barrels of dwarven wine and the like.

Steps To ReproduceCreate a custom workshop with a reaction that uses corpses.

TagsIntentional/Expected?, Save Included

Activities

profit

2011-03-18 10:04

reporter   ~0016351

I meant CORPSEPIECE, not CORPSEPART, I made the bug report from memory and should have actually looked at my raws better.

user6

2011-03-18 10:06

  ~0016352

Have you tried specifying a reagent material?

profit

2011-03-18 23:44

reporter   ~0016363

Nope not yet. In the context of my mod it would not work, however it would be a good direction to test I will see if I cant manage to do that in the next couple days and report what happened.

profit

2011-03-20 18:02

reporter   ~0016399

I created the reaction that used [REAGENT:A:1:CORPSE:DOG:NONE:NONE]

It would still gather things like barrels of dwarven wine.

profit

2011-03-20 18:06

reporter   ~0016400

I made a copy of the save for inspection here -> http://dffd.wimbli.com/file.php?id=4004

Quietust

2011-03-20 20:57

reporter   ~0016404

This may be the intended purpose of the modifier [USE_BODY_COMPONENT].

profit

2011-03-20 21:17

reporter   ~0016406

Last edited: 2011-03-20 21:18

While [USE_BODY_COMPONENT] does indeed restrict it to only animals, it does not restrict corpse parts at all even with the reagent of CORPSE it uses things like teeth.

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Issue History

Date Modified Username Field Change
2011-03-17 23:27 profit New Issue
2011-03-18 10:04 profit Note Added: 0016351
2011-03-18 10:06 user6 Summary CORPSE and CORPSEPART as a reagent seems to use many items. => CORPSE and CORPSEPIECE as a reagent seems to use many items.
2011-03-18 10:06 user6 Note Added: 0016352
2011-03-18 23:44 profit Note Added: 0016363
2011-03-19 08:52 user6 Tag Attached: AWAITING UPDATE
2011-03-20 18:02 profit Note Added: 0016399
2011-03-20 18:06 profit Note Added: 0016400
2011-03-20 18:07 profit Tag Attached: Save Included
2011-03-20 20:06 user6 Tag Detached: AWAITING UPDATE
2011-03-20 20:06 user6 Tag Attached: Intentional/Expected?
2011-03-20 20:57 Quietust Note Added: 0016404
2011-03-20 21:17 profit Note Added: 0016406
2011-03-20 21:18 profit Note Edited: 0016406