View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004321 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2011-03-24 14:49 | 2011-03-25 09:31 |
Reporter | Rhenaya | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Platform | Notebook | OS | Windows | OS Version | Vista |
Product Version | 0.31.22 | ||||
Fixed in Version | 0.31.23 | ||||
Summary | 0004321: NATURAL_SKILL no longer starts units at the specified skill level | ||||
Description | I use natural skill on my drow mod to make every female a cleric (renamed doctor) and every male a mechanic. it worked with .21 and still works with migrants. it also shows them as "*name*, Cleric" on embark screen but after embark they all only got dabbling attributes and are peasants (if they only had fighting skills contributed for example, normal skills still work) | ||||
Steps To Reproduce | give a controllable civ creature some natural_skill and embark with them | ||||
Additional Information | i think this could even be reflected in the embark, to give them those skills there already (like novice diagnostican 5 meaning you start with 1 point and still need only 5 to add to second etc.) because now (as in .21, .22 isnt working) if you raise a skill below natural skill nothing happens at all, just expended embarkpoints. | ||||
Tags | No tags attached. | ||||
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(if they only had fighting skills contributed for example, normal skills still work) What does this part mean? Normal skills still work for what? What version was this world generated in? Do they remain peasants even after working for a while and getting skill upgrades, or do they suddenly jump to the correct profession? |
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An additional sighting (regarding a non-military skill) can be found in this thread: http://www.bay12forums.com/smf/index.php?topic=80484 I'm also getting this. .22 arena mode. |
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Thanks for the corroboration. |
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yeah it was about the "peasant" tag after embark. my default embark has one drow with only dodge, sword and armor user, on embark screen that one is stated as cleric but ingame falls back to peasant because the natural skill is only dabbling. normal skills like armorsmith to 5 will make them armorsmith of course (as this overrides natural skills of 2 anyway) |
Date Modified | Username | Field | Change |
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2011-03-24 14:49 | Rhenaya | New Issue | |
2011-03-24 17:01 |
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Note Added: 0016535 | |
2011-03-24 17:01 |
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Tag Attached: AWAITING UPDATE | |
2011-03-24 17:08 | 3 | Note Added: 0016537 | |
2011-03-24 18:37 |
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Tag Detached: AWAITING UPDATE | |
2011-03-24 18:37 |
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Note Added: 0016539 | |
2011-03-24 18:37 |
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Summary | Natural Skill stopped working on embark units => NATURAL_SKILL no longer starts units at the specified skill level |
2011-03-25 00:06 | Rhenaya | Note Added: 0016552 | |
2011-03-25 03:01 | Toady One | Status | new => resolved |
2011-03-25 03:01 | Toady One | Fixed in Version | => 0.Upcoming |
2011-03-25 03:01 | Toady One | Resolution | open => fixed |
2011-03-25 03:01 | Toady One | Assigned To | => Toady One |