View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004654 | Dwarf Fortress | World Generation -- Parameters | public | 2011-05-20 12:04 | 2011-05-20 12:04 |
Reporter | Hrv123 | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Win | OS Version | Win 98 |
Product Version | 0.31.25 | ||||
Summary | 0004654: Issue with deployment of sediment layer in world generating via advanced world generator | ||||
Description | Looks like AWG "Z levels above ground" option value is somehow summed up into value game uses to place sediment layer while generating world. More precise place sediment layer first upper z level in generated world to high maybe, higher than parameters of world permits or at exactly 400 z, in any case making them not existant as that space is filled with air in game. In case you like have 100 z levels extra for megaproyects, sediment layer will only be seen at highest mountain peeks z levels, and that maybe. I dont know all parameters that game uses in world generation but this one looks crucial for frequency of having sediment layer (iron, coal etc) on embarks. | ||||
Steps To Reproduce | generating world with "Z levels above ground" value 1 and value 100 on same prebuild map, check couple highest mountains on deployment of sediment layer. 1 = more or less, all embark sites 100 = more or less, nowhere | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2011-05-20 12:04 | Hrv123 | New Issue |