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IDProjectCategoryView StatusLast Update
0004832Dwarf FortressWorld Generation -- Generalpublic2011-08-16 08:00
Reporterdarkteal Assigned Touser6 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionno change required 
Product Version0.31.25 
Summary0004832: All civilizations in generated world are of non-intelligent cavern creature types.
DescriptionThere are no intelligent creature civilizations. Maybe this is the intended functionality for short histories, but it seems to cause a crash in adventure mode if you play one of these civs (they are playable without editing anything, meaning they are probably adopting one of the entity listings).
Steps To Reproducesize: pocket
history: very short
civs: medium
sites: medium
beasts: high
savage: high
mineral: frequent

seems to happen consistently

to see the crash, try entering a lair with a cave crocodile character. You should encounter it somewhere along the way.
Additional InformationA save of a generated world:
http://dffd.wimbli.com/file.php?id=4843

And I was so looking forward to tearing people in half with my teeth as a cave crocodile when I saw. :\
TagsNo tags attached.

Activities

user1294

2011-08-16 03:25

  ~0018529

As per 0001428, you have duplicate raws - a copy of creature_standard, and one of entity_default. Since they have an .txt extension, rather than any other extension, DF parses them, causing duplicate errors.

Issue History

Date Modified Username Field Change
2011-08-16 02:11 darkteal New Issue
2011-08-16 03:25 user1294 Note Added: 0018529
2011-08-16 08:00 user6 Status new => resolved
2011-08-16 08:00 user6 Resolution open => no change required
2011-08-16 08:00 user6 Assigned To => user6