View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000487 | Dwarf Fortress | World Generation -- Parameters | public | 2010-04-05 10:20 | 2014-01-27 17:42 |
Reporter | rimbecano | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.31.01 | ||||
Summary | 0000487: Number of volcanoes is not affected by vulcanism, only by the minimum | ||||
Description | Vulcanism, and the parameters that control it, seem to affect the rock layers one finds, but not the number of volcanoes. The only parameter that seems to affect the number of volcanoes is the "Minimum number of volcanoes parameter". The number of volcanoes in a world will be exactly equal to this parameter, no more (and, of course, no less, since it's a minimum). | ||||
Steps To Reproduce | Set minimum vulcanism to 99, maximum vulcanism to 100, minimum number of volcanoes to zero. Should generate a world filled with Basalt, Obsidian, etc, but with no volcanoes. It even works with min vulcanism 100, max vulcanism 100. | ||||
Tags | Intentional/Expected?, volcanoes, worldgen | ||||
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Live long and prosper, Vulcanism is the true path to enlightenment. |
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This isn't a bug. The parameter you're changing is one that affects the rock makeup, not the magma content. Higher values yield more igneous stone - like Basalt and obsidian. Intermediate values I seem to recall yield more metamorphic rocks. Low values -> more soil. As you've noted, the only parameter than generates more volcanoes is the minimum number of volcanoes per world. Every embark now has magma if you dig deep enough, and volcanoes are partially bugged to be... oddly shaped. So this shouldn't REALLY be a problem. This has been present since the last version. (I actually posted about it then... http://www.bay12games.com/forum/index.php?topic=20883.msg224501#msg224501) |
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In the previous version it affected magma content as well as rock makeup (as it should, given that the types of rock makeup seen in the test case are caused by high magma content), and worlds could indeed contain more volcanoes than the minimum specified number. I am not complaining that the parameter affects rock makeup, it should. I'm complaining that it no longer affects surface lava. I maintain that this is a bug, given that: A) It is no longer possible to get a random number of volcanoes, whereas in the last version it was, as worldgen would create volcanoes above the minimum number if vulcanism was high enough for it. B) While magma is available deep, it's a chore to get at, often over a hundred Z-levels down. |
Date Modified | Username | Field | Change |
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2010-04-05 10:20 | rimbecano | New Issue | |
2010-04-05 11:01 | Qloos | Note Added: 0001119 | |
2010-04-05 11:02 | Qloos | Tag Attached: worldgen | |
2010-04-05 11:02 | Qloos | Tag Attached: volcanoes | |
2010-04-05 11:12 | Logical2u | Note Added: 0001121 | |
2010-04-05 12:02 | rimbecano | Note Added: 0001149 | |
2010-06-30 13:37 |
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Tag Attached: Intentional? | |
2010-07-12 12:03 |
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Tag Renamed | Intentional? => Intentional/Expected? |
2014-01-27 17:42 |
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Summary | Vulcanism does not affect surface lava. => Number of volcanoes is not affected by vulcanism, only by the minimum |