View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004932 | Dwarf Fortress | Dwarf Mode -- Military | public | 2011-10-20 17:34 | 2012-06-03 19:40 |
Reporter | Rafal99 | Assigned To | Toady One | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.31.25 | ||||
Fixed in Version | 0.34.11 | ||||
Summary | 0004932: Dwarves try to equip armor in order of its production instead of in order specified by uniform | ||||
Description | It seems to be the main cause of dwarves-not-layering-armor-properly bugs. For example assign a dwarf the following equipment: 2x chain mail 1x breastplate 5x cloak Now produce these items in this order: 5x cloak 1x breastplate 2x chain mail Look at Pri/Assignments screen for the given dwarf, it should show: 5x cloak 1x breastplate 2x chain mail Which is not the order of equipment we specified! The problem not only appears in this screen, the dwarf will also try to equip it in wrong order, meaning he will probably end with only cloaks. The problem can't be fixed by assigning only part of equipment at first, like that: 2x chain mail 1x breastplate If you let the dwarf equip it, then add the cloaks back to his equipment, he will drop this stuff and go wear cloaks again, because they were produced earlier... | ||||
Steps To Reproduce | Look above. | ||||
Tags | armor, Equipment, Uniform | ||||
has duplicate | 0004522 | resolved | Military equip seems to work for the most part but is not thourough. | |
related to | 0000771 | new | Cloth/Thread partially used by medical dwarfs can't be dyed/woven & they prefer new supplies over used ones | |
child of | 0000535 | acknowledged | Toady One | Equipping weapons/armor on military is erratic |
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I can confirm this. It is much easier to test by changing the layer_size of pants to 5 in the raws. Greaves Layer_size 12, Layer_permit 4 Trousers Layer_size 5, Layer_permit 18 Produce 5 sets of leather trousers, then produce 5 sets of metal greaves. You will find that it is impossible to get your dwarves to wear both, resulting in some incredibly painful pinching. Now dump the trousers and produce 5 new leather trousers. Your military squad will now wear both. Maybe the game keeps track of this information in an array, and just adds new values as they are produced...? Incidentally, you can fix this whole mechanic in the raws by just changing all the items to [LAYER_SIZE:10] [LAYER_PERMIT:20]. That way no matter what order, you can just equip two items on every body part. And Shaped will prevent armor spamming anyway. Depending on how much armor you want to stuff on a body part (Helm/Cap/Hood, etc), you can increase permit. Or just do [LAYER_SIZE:1] [LAYER_PERMIT:20] and stuff 20 cloaks and win the game. |
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Toady may need an up-to-date save (0.34.02+) to fix this problem. It would be helpful for someone to upload a save to http://dffd.wimbli.com/ and post the link here. |
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34.05 test case: http://dffd.wimbli.com/file.php?id=5958 |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-10-20 17:34 | Rafal99 | New Issue | |
2011-10-20 17:35 | Rafal99 | Tag Attached: armor | |
2011-10-20 17:35 | Rafal99 | Tag Attached: Equipment | |
2011-10-20 17:35 | Rafal99 | Tag Attached: Uniform | |
2011-12-07 09:47 |
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Relationship added | child of 0000535 |
2012-02-27 17:03 |
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Relationship added | has duplicate 0004522 |
2012-03-20 01:26 | Mafia_Puppet | Note Added: 0021608 | |
2012-03-20 01:27 | Mafia_Puppet | Note Edited: 0021608 | |
2012-03-20 01:41 | Mafia_Puppet | Note Edited: 0021608 | |
2012-03-20 19:48 |
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Note Added: 0021613 | |
2012-03-21 06:34 | kaypy | Note Added: 0021637 | |
2012-03-24 07:40 |
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Relationship added | related to 0000771 |
2012-06-03 18:42 | Toady One | Status | new => resolved |
2012-06-03 18:42 | Toady One | Fixed in Version | => Next Version |
2012-06-03 18:42 | Toady One | Resolution | open => fixed |
2012-06-03 18:42 | Toady One | Assigned To | => Toady One |