View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004983 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2011-12-16 22:09 | 2014-01-26 08:31 |
Reporter | Sus | Assigned To | Toady One | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows 7 | OS Version | SP 1 | ||
Product Version | 0.31.25 | ||||
Fixed in Version | 0.34.01 | ||||
Summary | 0004983: Crash occurs when Forgotten Beast cannot path into fort | ||||
Description | The game seems to crash whenever there is a Forgotten beast that cannot path into the fortress or locate its next victim, e.g. the cavern entrance is floored over or the fort is sealed with moated drawbridges the FB can't breach and it's already killed and destroyed everything outside. | ||||
Steps To Reproduce | - breach Caverns - floor over Cavern entrance - wait for Forgotten beast OR - dig Cavern entrance outside a moated drawbrisdge - wait for FB - raise bridges so FB cannot enter the fort and wait for it to kill everything outside | ||||
Additional Information | If that has any bearing on the matter, I'm using the Lazy Newb Pack V1.3 with Phoebus' graphics set. Having Dwarf Therapist connected to the game at the time seems to increase the probability of crash or speed up the process (but it occurs without an active DT session as well). | ||||
Tags | cavern, Fixed in 0.34.01?, forgotten beast, pathing | ||||
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Example of a crashing fort here (rar package): http://www.mediafire.com/?21rax70fa91t1sn Crashes when FB attacks and drawbridges are raised (via levers in commons) |
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Reminder sent to: Sus Please reupload your saves to http://dffd.wimbli.com. Uploads don't last very long on Mediafire. |
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I just got a Forgotten Beast that spawned in a part of the cave which was all twisty little passages, and it was walled in by cave trees. I didn't get a crash. Just saying. It is still down there |
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Ah, apologies. I wasn't aware of that... feature of Mediafire. Here's the RAR on DF File Depot: http://dffd.wimbli.com/file.php?id=5284 |
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Thanks! |
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This will need re-testing in the next release: http://bay12games.com/dwarves/index.html#2012-01-06 "[...] fixed a rare forgotten beast crash which has undoubtedly scuttled various fortresses in the currently released version [...]" |
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I think this may be a performance issue. The game seems to crash every time there's a lot of pathing / fluid dynamics / temperature calculations / other processor and memory intensive stuff going on. I'll have to try and see if using a smaller world and/or embark site and lower population cap will solve it. |
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Assuming fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
2011-12-16 22:09 | Sus | New Issue | |
2011-12-16 22:33 | Sus | Note Added: 0019183 | |
2011-12-16 22:34 | Sus | Note Edited: 0019183 | |
2011-12-18 03:49 | Sus | Tag Attached: cavern | |
2011-12-18 03:49 | Sus | Tag Attached: forgotten beast | |
2011-12-18 03:49 | Sus | Tag Attached: pathing | |
2011-12-20 08:34 |
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Note Added: 0019203 | |
2011-12-20 11:31 | flamoot | Note Added: 0019210 | |
2011-12-21 08:45 | Sus | Note Added: 0019217 | |
2011-12-21 11:38 |
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Note Added: 0019222 | |
2012-01-06 19:21 |
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Tag Attached: Fixed in 0.31.26? | |
2012-01-06 19:22 |
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Note Added: 0019303 | |
2012-01-06 19:23 |
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Note Edited: 0019303 | |
2012-01-06 19:23 |
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Note Edited: 0019303 | |
2012-01-06 19:23 |
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Note Edited: 0019303 | |
2012-01-06 19:24 |
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Note Edited: 0019303 | |
2012-02-14 00:36 | Sus | Note Added: 0019492 | |
2012-02-14 05:12 |
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Tag Renamed | Fixed in 0.31.26? => Fixed in 0.34.01? |
2014-01-26 08:31 |
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Note Added: 0024358 | |
2014-01-26 08:31 |
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Status | new => resolved |
2014-01-26 08:31 |
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Fixed in Version | => 0.34.01 |
2014-01-26 08:31 |
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Resolution | open => fixed |
2014-01-26 08:31 |
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Assigned To | => Toady One |