View Issue Details

IDProjectCategoryView StatusLast Update
0004983Dwarf FortressDwarf Mode -- Invasionspublic2014-01-26 08:31
ReporterSus Assigned ToToady One  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
OSWindows 7OS VersionSP 1 
Product Version0.31.25 
Fixed in Version0.34.01 
Summary0004983: Crash occurs when Forgotten Beast cannot path into fort
DescriptionThe game seems to crash whenever there is a Forgotten beast that cannot path into the fortress or locate its next victim, e.g. the cavern entrance is floored over or the fort is sealed with moated drawbridges the FB can't breach and it's already killed and destroyed everything outside.
Steps To Reproduce- breach Caverns
- floor over Cavern entrance
- wait for Forgotten beast

OR

- dig Cavern entrance outside a moated drawbrisdge
- wait for FB
- raise bridges so FB cannot enter the fort and wait for it to kill everything outside
Additional InformationIf that has any bearing on the matter, I'm using the Lazy Newb Pack V1.3 with Phoebus' graphics set. Having Dwarf Therapist connected to the game at the time seems to increase the probability of crash or speed up the process (but it occurs without an active DT session as well).
Tagscavern, Fixed in 0.34.01?, forgotten beast, pathing

Activities

Sus

2011-12-16 22:33

reporter   ~0019183

Last edited: 2011-12-16 22:34

Example of a crashing fort here (rar package):

http://www.mediafire.com/?21rax70fa91t1sn

Crashes when FB attacks and drawbridges are raised (via levers in commons)

user6

2011-12-20 08:34

  ~0019203

Reminder sent to: Sus

Please reupload your saves to http://dffd.wimbli.com. Uploads don't last very long on Mediafire.

flamoot

2011-12-20 11:31

reporter   ~0019210

I just got a Forgotten Beast that spawned in a part of the cave which was all twisty little passages, and it was walled in by cave trees. I didn't get a crash. Just saying. It is still down there

Sus

2011-12-21 08:45

reporter   ~0019217

Ah, apologies. I wasn't aware of that... feature of Mediafire.

Here's the RAR on DF File Depot:

http://dffd.wimbli.com/file.php?id=5284

user6

2011-12-21 11:38

  ~0019222

Thanks!

user6

2012-01-06 19:22

  ~0019303

Last edited: 2012-01-06 19:24

This will need re-testing in the next release:
http://bay12games.com/dwarves/index.html#2012-01-06
"[...] fixed a rare forgotten beast crash which has undoubtedly scuttled various fortresses in the currently released version [...]"

Sus

2012-02-14 00:36

reporter   ~0019492

I think this may be a performance issue.

The game seems to crash every time there's a lot of pathing / fluid dynamics / temperature calculations / other processor and memory intensive stuff going on.

I'll have to try and see if using a smaller world and/or embark site and lower population cap will solve it.

user6

2014-01-26 08:31

  ~0024358

Assuming fixed.

Issue History

Date Modified Username Field Change
2011-12-16 22:09 Sus New Issue
2011-12-16 22:33 Sus Note Added: 0019183
2011-12-16 22:34 Sus Note Edited: 0019183
2011-12-18 03:49 Sus Tag Attached: cavern
2011-12-18 03:49 Sus Tag Attached: forgotten beast
2011-12-18 03:49 Sus Tag Attached: pathing
2011-12-20 08:34 user6 Note Added: 0019203
2011-12-20 11:31 flamoot Note Added: 0019210
2011-12-21 08:45 Sus Note Added: 0019217
2011-12-21 11:38 user6 Note Added: 0019222
2012-01-06 19:21 user6 Tag Attached: Fixed in 0.31.26?
2012-01-06 19:22 user6 Note Added: 0019303
2012-01-06 19:23 user6 Note Edited: 0019303
2012-01-06 19:23 user6 Note Edited: 0019303
2012-01-06 19:23 user6 Note Edited: 0019303
2012-01-06 19:24 user6 Note Edited: 0019303
2012-02-14 00:36 Sus Note Added: 0019492
2012-02-14 05:12 user6 Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2014-01-26 08:31 user6 Note Added: 0024358
2014-01-26 08:31 user6 Status new => resolved
2014-01-26 08:31 user6 Fixed in Version => 0.34.01
2014-01-26 08:31 user6 Resolution open => fixed
2014-01-26 08:31 user6 Assigned To => Toady One