View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005039 | Dwarf Fortress | Technical -- General | public | 2012-02-02 16:55 | 2012-02-02 19:43 |
Reporter | mhyder | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.31.25 | ||||
Summary | 0005039: black space option does nothing | ||||
Description | The black space option in the init file does not work. If the resolution is smaller than your screen, it will display black space regardless of the option. | ||||
Steps To Reproduce | Try setting the resolution to anything other than what you have it set for windows. Changing the black space option to NO does not cause the view to stretch. | ||||
Tags | 0.31.25 | ||||
related to | 0003405 | new | BLACK_SPACE and RESIZABLE always YES |
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Clarification: [BLACK_SPACE:NO] has no effect when using any of the 2D modes - it works just fine in the STANDARD, PARTIAL, ACCUM_BUFFER, FRAME_BUFFER, VBO, and SHADER modes. Furthermore, when using [BLACK_SPACE:NO] and a 2D mode, it still enlarges the playfield - it just doesn't stretch the tiles to fit the window, instead leaving a thin (up to 1/2 tile in width/height) border along the edges. |