View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005078 | Dwarf Fortress | Undeath | public | 2012-02-14 15:32 | 2012-02-24 03:49 |
Reporter | omenofdoom | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.34.01 | ||||
Fixed in Version | 0.34.03 | ||||
Summary | 0005078: Zombies re-animated multiple times, resulting in malformed creature/corpse names | ||||
Description | Reached necromancer's tower. Tower was full of Elf Corpses, and I think 3 necromancers. When fighting the elf corpses, I would kill them (cause them to collapse), and then a necromancer would raise it into a 'zombie elfelf corpse', and when I killed that, it would be raised into another 'zombie elfelf corpse' or 'zombie elfelf mutilated corpse'. Not sure if I can actually kill the zombies, or the zombie's raised body parts. I don't think this is a feature. | ||||
Steps To Reproduce | 1. Load save. 2. Kill a zombie. 3. Kill the same zombie, again. | ||||
Additional Information | http://dffd.wimbli.com/file.php?id=5495 | ||||
Tags | No tags attached. | ||||
has duplicate | 0005181 | resolved | dead animated corpses called x corpse's corpse | |
has duplicate | 0005192 | resolved | Named corpses sometimes have their name shown twice | |
has duplicate | 0005430 | resolved | two more necromancy bugs | |
related to | 0005097 | assigned | Baughn | Names overwriting text with TrueType |
related to | 0005961 | new | Reanimated parts gets a coffin each |
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Even if the resurrecting zombies is to be expected, the names of the resurrected zombies need fixing. |
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0005139 seems to have something similar to this with the mutilated names-- "Cat corpsecat corpse", or "Urist's corpse's Corpse". |
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The whole re-raising thing is probably not intended. It makes clearing a necromancer tower near impossible (I hacked all my stats to max and they still mobbed me to death) |
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This fixed the main cause that I'm aware of. Some corpse names will still be weird, but raised critters should only mimic that now instead of appending into a mess sometimes. |
Date Modified | Username | Field | Change |
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2012-02-14 15:32 | omenofdoom | New Issue | |
2012-02-14 17:11 |
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Tag Attached: Intentional/Expected? | |
2012-02-14 17:55 | omenofdoom | Note Added: 0019580 | |
2012-02-14 18:17 |
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Summary | Zombies re-raised from dead multiple times => Zombies re-raised from dead multiple times, resulting in malformed creature names |
2012-02-14 18:18 |
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Tag Detached: Intentional/Expected? | |
2012-02-15 07:12 |
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Relationship added | related to 0005097 |
2012-02-15 07:12 |
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Summary | Zombies re-raised from dead multiple times, resulting in malformed creature names => Zombies re-animated multiple times, resulting in malformed creature names |
2012-02-16 01:11 | DarthCloakedDwarf | Note Added: 0019756 | |
2012-02-16 08:57 |
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Relationship added | has duplicate 0005181 |
2012-02-16 09:08 |
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Summary | Zombies re-animated multiple times, resulting in malformed creature names => Zombies re-animated multiple times, resulting in malformed creature/corpse names |
2012-02-16 12:59 |
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Relationship added | has duplicate 0005192 |
2012-02-16 21:09 | Note Added: 0019897 | ||
2012-02-24 03:49 | Toady One | Note Added: 0020587 | |
2012-02-24 03:49 | Toady One | Status | new => resolved |
2012-02-24 03:49 | Toady One | Fixed in Version | => Next Version |
2012-02-24 03:49 | Toady One | Resolution | open => fixed |
2012-02-24 03:49 | Toady One | Assigned To | => Toady One |
2012-02-24 07:18 |
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Relationship added | has duplicate 0005430 |
2012-05-28 07:08 |
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Relationship added | related to 0005961 |