View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005116 | Dwarf Fortress | Dwarf Mode -- Military | public | 2012-02-15 07:43 | 2012-02-15 07:46 |
| Reporter | Dekker3D | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | resolved | Resolution | duplicate | ||
| Platform | x64 Core i7 | OS | Windows | OS Version | 7 |
| Product Version | 0.34.01 | ||||
| Summary | 0005116: Militia chasing wrong enemy | ||||
| Description | I prefer to call this issue "attention deficit ooh shiny". Because that's what it is. When I order my military to chase and kill a kobold thief, ANY animal nearby will distract them and go chase that animal as if it were their order. I have to re-order them to go chase the thief to have some chance of actually killing it. This has already caused at least one dorf-baby to vanish to goblin lands and a few vary valuable items to make their way to raven's nests. | ||||
| Steps To Reproduce | Make a militia, order them to kill a particular target on a map filled with other potential targets closer by. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-02-15 07:43 | Dekker3D | New Issue | |
| 2012-02-15 07:46 |
|
Relationship added | duplicate of 0000149 |
| 2012-02-15 07:46 |
|
Status | new => resolved |
| 2012-02-15 07:46 |
|
Resolution | open => duplicate |
| 2012-02-15 07:46 |
|
Assigned To | => user6 |