View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005473 | Dwarf Fortress | Adventure Mode -- Travel | public | 2012-02-26 17:52 | 2014-06-28 16:32 |
Reporter | Putnam | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.34.02 | ||||
Summary | 0005473: Syndrome START and END values are completely ignored when travel is initiated | ||||
Description | I had given a caste of a creature an interaction that gives it incredible strength for 5000 time units and, 1296000 time units later (Or 15 adventurer days), gives them another interaction that makes them even stronger when used. However, when travel is entered, then exited, no matter how long the travel time is, the creature is given the ability to do said other interaction and the original interaction wears off. | ||||
Steps To Reproduce | 1. Make an interaction that gives the user a CAN_DO_INTERACTION effect that gives the user another interaction with a START value of at least 86400. 2. Enter fast travel. 3. Move one space. 4. Exit fast travel. 5. Enter "acquired power" menu under the "x" menu and the second interaction should be there. | ||||
Tags | 0.34.11, adventure mode, syndrome | ||||