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IDProjectCategoryView StatusLast Update
0005522Dwarf FortressContaminants/Spatterpublic2014-08-04 15:01
ReporterMazonas Assigned Touser6 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionno change required 
Product Version0.34.02 
Summary0005522: Syndrom effects turning up completely randomly
DescriptionI have a fortress in a perfectly nice area (no special weather or dust clouds, no unusual weather announced). We've had two forgotten beasts with potential syndrome-causing substances - one blood, the other secretions. Both were killed a good year or more ago in game time, none of the soldiers experienced any syndrome issues and I carefully checked their items, bodies and the surrounding area - no spilled substances from the deceased beasts. No other syndrome-causing creatures have arrived and no announcements have occurred suggesting some might have got in.

My dwarves are outside gathering items from a human caravan that was wiped out by goblins. Suddenly, they have all started to drop dead with no warning. One of them died inside, the rest outside, and all bled to death.

They die so quickly I've only just managed to get an image of one on the verge of death and he has ZERO wounds (all body parts are yellow but details screen shows no smashed, bruised, broken or dented parts), yet is pale and is rapidly bleeding from every single body part.

No battle reports exist relating to any of the recent deaths, so they are not being attacked.
Additional InformationI have uploaded a save. I have also uploaded an image showing the injuries detailed for one dwarf. I will add these in the comments as soon as they are done uploading.
TagsNo tags attached.

Activities

Mazonas

2012-03-01 09:52

reporter   ~0020952

http://dffd.wimbli.com/file.php?id=5751 for savegame

http://dffd.wimbli.com/file.php?id=5752 for image showing dwarf bleeding out without injuries

Please note, some of the dwarves have yellow injuries showing in (v)(w), but still show no actual wounds in (v)(z)(enter) or (v)(z)(h), just gallons of blood shooting out of every organ.

Granite26

2012-03-01 11:03

reporter   ~0020963

I believe that syndromes are designed to have primary, immediate effects and secondary effects that occur after a delay.

This could be normal behaviour.

kwieland

2012-03-01 18:07

reporter   ~0020978

Can syndromes have a delayed effect?

user6

2012-03-01 19:58

  ~0020981

Yes.

Mazonas

2012-03-02 01:02

reporter   ~0020986

Don't syndromes require some of the syndrome-causing substance to have been spilled? As I said, the two beasts we got didn't leave any substances on the floor, the dwarves, the dwarves' armour or weapons.

Xotano

2012-03-02 04:39

reporter   ~0020988

sounds like the substance spreading bug where the substances never die off and just keep infecting random stuff.

user6

2013-11-25 06:37

  ~0024226

"Don't syndromes require some of the syndrome-causing substance to have been spilled? As I said, the two beasts we got didn't leave any substances on the floor, the dwarves, the dwarves' armour or weapons."

This seems impossible to confirm.

user6

2014-01-21 19:10

  ~0024309

Last edited: 2014-01-21 19:16

Gas wouldn't leave a residue, I think. That plus a delayed onset would do it.

Issue History

Date Modified Username Field Change
2012-03-01 09:45 Mazonas New Issue
2012-03-01 09:52 Mazonas Note Added: 0020952
2012-03-01 11:03 Granite26 Note Added: 0020963
2012-03-01 18:07 kwieland Note Added: 0020978
2012-03-01 19:58 user6 Note Added: 0020981
2012-03-02 01:02 Mazonas Note Added: 0020986
2012-03-02 04:39 Xotano Note Added: 0020988
2013-11-25 06:37 user6 Note Added: 0024226
2013-11-25 06:38 user6 Tag Attached: AWAITING UPDATE
2014-01-21 19:10 user6 Note Added: 0024309
2014-01-21 19:16 user6 Note Edited: 0024309
2014-01-21 19:16 user6 Status new => resolved
2014-01-21 19:16 user6 Resolution open => no change required
2014-01-21 19:16 user6 Assigned To => user6
2014-08-04 15:01 user6 Tag Detached: AWAITING UPDATE