View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0005675 | Dwarf Fortress | Map Features | public | 2012-03-18 06:59 | 2012-03-19 06:22 |
Reporter | slink | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Product Version | 0.34.05 | ||||
Summary | 0005675: River Downramps Have No Corresponding Upramps | ||||
Description | This means guaranteed death for any Dwarf who walks, or falls, into the river. They cannot get out because there are no upramps to match the downramps from the shore. | ||||
Steps To Reproduce | Look at a downramp you have carved yourself, with channelling. There is an upramp below it. Now look at all of the apparent ramps along a rivershore. There are only downramps, and no upramps below. | ||||
Tags | No tags attached. | ||||
duplicate of | 0005540 | confirmed | Upward ramps/slopes aren't displayed in water-filled rivers/brooks/streams |
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I was able to rescue part of a party who fell over a waterfall simply by cutting a functional ramp with the channel command. It was too late for some of them by the time I got it dug, but some were able to scramble out and survived. |
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I usually see up ramps for most streams and rivers, so this sounds like it might be unique to your world. Maybe you should upload a save of your embark - http://dffd.wimbli.com/ |
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Perhaps unique to my computer. We shall see. The problem exists in worlds created in 34.01, 34.02, 34.04, and 34.05. Those are Pocket Region, Pocket Region, Large Region, and Medium Region respectively. Ponds and running-water-without-walkable-surfaces both have the same problem in all four worlds. |
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Hmm... it seems I simply didn't notice, but not only do the ramps not flash, but there is no evidence they exist. My adventurers manage to get out just fine without ramps, however, especially when they are proficient with swimming. Regardless, putting a save (possibly multiple saves) up makes it more likely Toady will respond to this bug report. |
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Since it is not unique to my computer, he can look at his own saves and see the same issue. *wink* |
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The ramps definitely exist - it's just that they're invisible whenever there's water inside the tile; if you remove the water, then the ramp will become visible. |
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Slink - Mantis does not behave by your common sense. If you put up a save that directly demonstrates this behavior without Toady having to do any searching for the problem on his own, it increases the chances that he's going to actually look at it, rather than work on something that has a save that directly demonstrates the problem. Quietust - Thanks, that's what I assumed was going on, since I figured it was just that ramps stopped blinking, but it seemed odd that I couldn't k-look at the ramps in the water, either, and thought that it was possible even dabbling swimmers were just capable of getting out of water without ramps. |
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NW_Kohaku: The problem is general to world generation. It does not need a special save to pinpoint the circumstances. Tarn Adams is a responsible developer. I trust him to know when he needs saves and when he does not. Quietust: I'll grant you that the murky pools have something there which is not visible as an upward slope, but rivers do not. My report was about rivers, and I only included murky pools later because NW_Kohaku insisted he could see them in both places so it must be something peculiar to one world on my computer. Rivers do not have an invisible "River Slope" like the invisible "Murky Pool Slope". They have River under their Downward Slopes. Furthermore, both Dwarves and animals behave as if there is no upward slope there, and respond to a properly dug slope by climbing up it. The ones who don't have a dug slope drown. It isn't obvious to me that anything can climb Murky Pool Slopes, either, since I have occasionally seen creatures fall into a Murky Pool and drown. However, the rivers have absolutely no upward slope, invisible or otherwise. |
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slink: Every time I have drained a river since 34.02, the ramp has been there. Try it. The ramp, interestingly, is labeled as 'river', and when removed with d-z, removes the river status of that tile. Works as expected! |
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If it is there, it doesn't work for the Dwarves. One dug with channelling does work. There is a bug of some sort there. It reminds me of when I tried to create ramps with DFHack, in 40d. They never worked correctly. I had to dig one before anyone could get down into the dried water-source. You lot can do what you like with my report. I'm done arguing. |
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I think this is 0005540, which probably didn't come up in search results due to the reporter's use of "slope" instead of "ramp" (I'm retitling it now). Please reopen this report or PM me on the forums if there's separate problem with pathfinding (which probably will need a save). |
Date Modified | Username | Field | Change |
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2012-03-18 06:59 | slink | New Issue | |
2012-03-18 15:14 | slink | Note Added: 0021563 | |
2012-03-18 15:14 | slink | Note Edited: 0021563 | |
2012-03-18 16:11 | NW_Kohaku | Note Added: 0021565 | |
2012-03-18 17:05 | slink | Note Added: 0021566 | |
2012-03-18 17:46 | NW_Kohaku | Note Added: 0021567 | |
2012-03-18 18:25 | slink | Note Added: 0021570 | |
2012-03-18 19:02 | Quietust | Note Added: 0021575 | |
2012-03-18 19:23 | NW_Kohaku | Note Added: 0021576 | |
2012-03-18 20:30 | slink | Note Added: 0021578 | |
2012-03-18 20:38 | zombiejustice | Note Added: 0021579 | |
2012-03-19 06:12 | slink | Note Added: 0021589 | |
2012-03-19 06:22 |
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Note Added: 0021590 | |
2012-03-19 06:22 |
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Relationship added | duplicate of 0005540 |
2012-03-19 06:22 |
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Status | new => resolved |
2012-03-19 06:22 |
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Resolution | open => duplicate |
2012-03-19 06:22 |
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Assigned To | => user6 |
2012-03-19 06:23 |
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Note Edited: 0021590 | |
2012-03-19 06:23 |
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Note Edited: 0021590 |