View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005698 | Dwarf Fortress | Dwarf Mode -- Pets | public | 2012-03-24 09:25 | 2012-03-28 04:48 |
Reporter | Coolthulhu | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.34.06 | ||||
Fixed in Version | 0.34.07 | ||||
Summary | 0005698: Dwarves try to uncage undead pets, but fail | ||||
Description | If a pet becomes a husk and gets caged, its former owner will try to uncage it, but never actually finish the job. The dwarf will grab an empty cage, go to the cage with pet and put the pet in the new cage. As soon as the pet is in the new cage, the dwarf will grab another empty cage and will try to "free" the pet with it, once again failing. This will go on until the dwarf finds something more important to do than husk juggling, like eating or sleeping. If there are no free cages available or if there is no path to the pet, the dwarf will instead spam job cancellation messages. | ||||
Steps To Reproduce | 1. Embark in an evil biome with a war dog 2. Assign the dog to any dwarf 3. Pasture the dog 4. Surround the pasture with loaded cage traps 5. Wait for the husk cloud 6. Disable any jobs on the owner dwarf, so that he has free time 7. Dwarf will now try to free his husky | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-03-24 09:25 | Coolthulhu | New Issue | |
2012-03-28 04:48 | Toady One | Status | new => resolved |
2012-03-28 04:48 | Toady One | Fixed in Version | => Next Version |
2012-03-28 04:48 | Toady One | Resolution | open => fixed |
2012-03-28 04:48 | Toady One | Assigned To | => Toady One |