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Reporter | Syndic | Assigned To | user11 | |
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Priority | normal | Severity | minor | Reproducibility | always |
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Status | resolved | Resolution | unable to reproduce | |
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Platform | PC | OS | Windows | OS Version | XP Pro 32bit |
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Product Version | 0.34.07 | |
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Summary | 0005761: Diplomat wants to leave map at the spot he enters, goes insane if the path to that point is blocked |
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Description | I have a little part of the map edge sealed off with drawbridges and walls to allow the caravan to enter my fort without walking across the whole ambush-infested map. The human diplomat however spawns somewhere far from the caravan, and after I open the outside door he proceeds to enter my fortress and have his chat with my mayor. Meanwhile, I close the door he entered through to avoid goblins coming in too, trade with the caravan. Caravan leaves through its exit without any problems... but the diplomat keeps running around inside until he goes crazy. Seems like he tries to exit at the point he spawned and ONLY there, even if no path to that point is possible but another part of the map edge is easily reachable. |
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Steps To Reproduce | wait for the diplomat to spawn and walk into the fortress, then make the point where he spawned inaccessable but keep other points of the map edge accessable. Watch diplomat go crazy. |
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Additional Information | Later diplomats showed the same behavior, but if I open the door again they leave. Through the point where they came from, even if other map edges are closer. |
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Tags | No tags attached. |
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