View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005775 | Dwarf Fortress | Dwarf Mode -- Thoughts and Preferences | public | 2012-04-05 07:53 | 2012-04-05 08:54 |
Reporter | Crandal626 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
OS | Windows | OS Version | 7 | ||
Product Version | 0.34.07 | ||||
Summary | 0005775: Modded creatures have unhappy thoughts from a lack of clothing in civilization | ||||
Description | Having created an entity with a very specific set of clothing, it becomes somewhat obvious that I need to provide everything for them to not feel 'unclothed'. To me, at least, it doesn't seem right that they're having unhappy thoughts for clothing items they either don't know about, never bothered making, or whichever. This becomes problematic when trying to, say, recreate hobbits or halflings. Removing shoes from their entity file makes them not have shoes, and then they get unhappy about lacking shoes. The same goes for other pieces of clothing. | ||||
Steps To Reproduce | 1. Create a playable entity that lacks either shoes, pants, shirts, etc. 2. Generate a world with that entity. 3. Run Fortress Mode 4. Play for a few minutes, creatures begin getting quite unhappy over a lack of a type of clothing their civilization never had in the first place. | ||||
Additional Information | This may not be considered a bug, but it can make some mods nearly unplayable. It could be fixed by having the game check the civilization before applying the negative thought. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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2012-04-05 07:53 | Crandal626 | New Issue | |
2012-04-05 08:54 |
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Relationship added | related to 0005748 |