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IDProjectCategoryView StatusLast Update
0006044Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2012-06-20 20:48
ReporterDrazinononda Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
Status newResolutionopen 
OSUbuntuOS Version12.04 
Product Version0.34.11 
Summary0006044: Chains near stairs allow odd movement options for chained creatures
DescriptionIn my current fort I have a sentry dog chained one tile away from the top of a staircase running through my fort:
+++++ Z = 0
++>++
++C++
+++++ (C is the chain)

The dog spent much of its time standing around on the stairs one Z-level below the chain, and that made sense: chains allow for a 3x3x3 movement cube, assuming there is in fact a way to reach higher and lower Z-levels. However, I noticed at one point that the dog had wandered away from the staircase on the lower Z-level which he could reach:

+++++ Z = -1
++X++
+++++
++d++

Spatially speaking, this move is still within the radius of the chain. However, if the chain is one tile long (Chebyshev distance) then the move is not valid: for the dog to reach this position, the chain would have to stretch to three tiles length.
Steps To ReproduceChain a creature near a stair and wait for it to move to a logically unreachable spot.
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Date Modified Username Field Change
2012-06-20 20:48 Drazinononda New Issue