View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006044 | Dwarf Fortress | Dwarf Mode -- Buildings, Cages and Chains | public | 2012-06-20 20:48 | 2012-06-20 20:48 |
Reporter | Drazinononda | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | new | Resolution | open | ||
OS | Ubuntu | OS Version | 12.04 | ||
Product Version | 0.34.11 | ||||
Summary | 0006044: Chains near stairs allow odd movement options for chained creatures | ||||
Description | In my current fort I have a sentry dog chained one tile away from the top of a staircase running through my fort: +++++ Z = 0 ++>++ ++C++ +++++ (C is the chain) The dog spent much of its time standing around on the stairs one Z-level below the chain, and that made sense: chains allow for a 3x3x3 movement cube, assuming there is in fact a way to reach higher and lower Z-levels. However, I noticed at one point that the dog had wandered away from the staircase on the lower Z-level which he could reach: +++++ Z = -1 ++X++ +++++ ++d++ Spatially speaking, this move is still within the radius of the chain. However, if the chain is one tile long (Chebyshev distance) then the move is not valid: for the dog to reach this position, the chain would have to stretch to three tiles length. | ||||
Steps To Reproduce | Chain a creature near a stair and wait for it to move to a logically unreachable spot. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2012-06-20 20:48 | Drazinononda | New Issue |