View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0006116 | Dwarf Fortress | Creatures | public | 2012-07-21 08:22 | 2014-07-23 10:26 | 
| Reporter | Quietust | Assigned To | Toady One | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried | 
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.34.11 | ||||
| Fixed in Version | 0.40.05 | ||||
| Summary | 0006116: Fish in aquariums interfere with vermin behavior checks | ||||
| Description | Part of the game's "process vermin" logic includes updating all existing "vermin" items in the fortress for milking, escaping from animal traps, air-drowning fish, etc. There appears to be a bug in this logic, however - once it encounters a vermin fish safely stored inside an aquarium filled with water, it breaks out of the loop and skips processing for all remaining vermin in the fortress (i.e. "break;" instead of "continue;"). This bug appears to date back to at least 0.23.130.23a (which is where I first found it). | ||||
| Tags | binary patch | ||||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2012-07-21 08:22 | Quietust | New Issue | |
| 2012-07-21 09:38 | Quietust | Note Added: 0023311 | |
| 2012-07-21 09:38 | Quietust | Tag Attached: binary patch | |
| 2014-03-25 13:23 |  | Assigned To | => user11 | 
| 2014-03-25 13:23 |  | Status | new => acknowledged | 
| 2014-07-23 10:26 | Toady One | Status | acknowledged => resolved | 
| 2014-07-23 10:26 | Toady One | Fixed in Version | => 51.06 | 
| 2014-07-23 10:26 | Toady One | Resolution | open => fixed | 
| 2014-07-23 10:26 | Toady One | Assigned To | user11 => Toady One | 
