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IDProjectCategoryView StatusLast Update
0006306Dwarf FortressAdventure Mode -- Conversationpublic2014-08-03 02:58
ReporterAreyar Assigned To 
PrioritylowSeverityminorReproducibilitysometimes
Status newResolutionopen 
PlatformPCOSWindowsOS Version 7
Product Version0.34.11 
Summary0006306: Companions can be untrustworthy
DescriptionI've seen this twice now.

The first time I recruited some soldiers I found in the sewers along the way to get killed by the Overlord. These attacked me when I met the overlord, but also when I save-scummed and just walked around the dungeons eventually they declared I had to die and attacked.

A second incident that seems related was when I got halted by a goblin patrol. I halted and talked to them and they were so impressed with my efforts against the weresheep scourge, all agreed to be my loyal companions. When we left travel-mode to refill waterskins however, they all attacked. This was still far outside goblin territory.

Steps To ReproduceUsually there are no problems with recruits.
It seems to happen with goblins more often, but there were humans in the sewer-crew as well.
Additional InformationIn both cases this was with a human hero.

Possibly companions are subjected to a loyalty check each time a new area is entered and failure sanction is too severe or unstable companions are too easy to recruit without warning signs?
Tags0.34.11, adventurer mode, companions, Fixed in 0.40.01?, loyalty cascade

Relationships

related to 0003685 feedbackuser11 Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
has duplicate 0007316 resolveduser6 Willing Companion murders me 
has duplicate 0007331 resolveduser6 Strange happenings when finding a lair 

Activities

Areyar

2013-04-13 02:50

reporter   ~0023940

Game installed from lazynewb pack. Just to be complete, likely not related at all.

vrav

2014-07-13 23:09

reporter   ~0026282

Last edited: 2014-07-13 23:10

This happened really tragically in my game, with a companion inexplicably attacking merchants in the neighboring city. Well, maybe because it was a goblin merchant. The other companion slew the first, and then another citizen and stood around in shock. Upon returning to the scene I was fired upon by what I assume to be an NPC ally of the slain citizen.

It made for a cool story ( http://instagram.com/p/qakdHIuMMC/ ) but may have been caused by a bug / confusion in my companion regarding the neutrality of the goblin merchant?

edit: I looked at the related bugs and it seems like a typical "loyalty cascade."

thvaz

2014-08-03 02:58

reporter   ~0028205

Hearthpersons (not yours, but from another lord that join you in adventures) can leave you alone too...you usually will find them again where you recruited them.I think it may be something related with orders from their lord. I don't onow if this is another bug.

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Issue History

Date Modified Username Field Change
2013-04-12 15:28 Areyar New Issue
2013-04-13 02:46 Areyar Tag Attached: 0.34.11
2013-04-13 02:46 Areyar Tag Attached: adventurer mode
2013-04-13 02:46 Areyar Tag Attached: loyalty cascade
2013-04-13 02:46 Areyar Tag Attached: companions
2013-04-13 02:50 Areyar Note Added: 0023940
2014-07-12 11:56 user6 Tag Attached: Fixed in 0.40.01?
2014-07-13 10:11 user6 Relationship added related to 0003685
2014-07-13 23:09 vrav Note Added: 0026282
2014-07-13 23:10 vrav Note Edited: 0026282
2014-07-14 21:54 user6 Relationship added has duplicate 0007316
2014-07-15 07:14 user6 Relationship added has duplicate 0007331
2014-08-03 02:58 thvaz Note Added: 0028205