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IDProjectCategoryView StatusLast Update
0006370Dwarf FortressTechnical -- Renderingpublic2013-09-13 07:53
Reporterromanulus Assigned Touser1294 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
PlatformMacOSOSXOS Version10.8.4
Product Version0.34.11 
Summary0006370: Artifacts/fonts/tiles appearing on MacBook Pro with Retina
DescriptionThere have been plenty of 'fix' reports out there for DF (made via Dwarf Builder) on a Mac addressing the issue of the game playing in a very small portion of 'windowed mode', even while stretched/full-screened.

The noted bugfix is to change the [PRINT_MODE:2D] (in the init.txt file) to [PRINT_MODE:STANDARD].

This does in fact fix the game window being forever-shrunken and tiny, however, in this case I'm finding some very incorrect fonts coming through (which don't appear in windowed mode)... Case in point: http://imgur.com/4kOYHjw

This looks like some kind of font issue... I'm using Phoebus_16x16, but I have no idea why they are deciding to render in those spots... all while in PRINT_MODE:STANDARD (and not 2D), the only mode that will work properly for me.

Am I doomed?! :( Any help would be deeply appreciated! Thanks!
Steps To ReproduceSimply run the game with PRINT_MODE:STANDARD
TagsNo tags attached.

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user1294

2013-09-13 07:53

  ~0024110

That's simply how Phoebus looks when not using TrueType. You should be able to switch to TrueType with F12, but TrueType has its own problems, and I think it isn't implemented everywhere. Either way, not a bug.

Issue History

Date Modified Username Field Change
2013-09-07 18:50 romanulus New Issue
2013-09-13 07:53 user1294 Note Added: 0024110
2013-09-13 07:53 user1294 Status new => resolved
2013-09-13 07:53 user1294 Resolution open => no change required
2013-09-13 07:53 user1294 Assigned To => user1294