View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0006422 | Dwarf Fortress | Dwarf Mode -- Moods | public | 2014-01-29 08:57 | 2014-11-03 07:24 |
Reporter | Quietust | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | no change required | ||
Product Version | 0.34.11 | ||||
Summary | 0006422: Macabre moods don't request skulls for decorations (likely due to sentient skulls no longer being available) | ||||
Description | Back in version 0.28.181.40d and earlier, dwarves in Macabre moods would use remains/bones/skulls as the base component of their artifact and would replace 50% of their decorations with similar items; however, in version 0.34.11, replaced decorations seem to select either remains, bones, or nothing at all. It is not clear whether or not this was an intentional change. An additional oddity is that the base component appears to always set quantity to 1 for remains and bones while using the proper random 1-3 for skulls. | ||||
Tags | No tags attached. | ||||
related to | 0000915 | closed | Skulls do not count as bones for crafting |
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This has nothing to do with 0000915, which was confusion over skulls not being usable as "bones" for jobs. What's actually going on is something more like this: switch (trandom(3)) { case 0: /* add 'remains' mood job item */ break; case 1: /* add 'bones' mood job item */ break; case 2: /* do nothing */ break; } Back in 40d, "case 2" was "add 'skull' mood job item". |
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Good to know, but superficial relationships help me keep track of things. |
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Perhaps the summary would be better stated as "Macabre moods don't request skulls for decorations" |
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Upon closer investigation, it turns out I read the code wrong - the switch() expression is trandom(2), not trandom(3) as it was back in 40d and earlier, so I can only assume that this change was deliberate (likely due to sentient skulls no longer being available). Feel free to close this issue. |
Date Modified | Username | Field | Change |
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2014-01-29 08:57 | Quietust | New Issue | |
2014-01-29 10:27 |
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Relationship added | related to 0000915 |
2014-01-29 13:52 | Quietust | Note Added: 0024467 | |
2014-01-29 15:37 |
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Note Added: 0024468 | |
2014-01-29 19:05 | Quietust | Note Added: 0024469 | |
2014-01-29 19:57 |
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Summary | Macabre moods don't use skulls for decorations? => Macabre moods don't request skulls for decorations |
2014-01-31 11:26 |
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Assigned To | => user6 |
2014-01-31 11:26 |
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Status | new => acknowledged |
2014-10-31 11:51 | Quietust | Note Added: 0030811 | |
2014-10-31 11:53 | Quietust | Note Edited: 0030811 | |
2014-11-03 07:07 |
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Status | acknowledged => resolved |
2014-11-03 07:07 |
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Resolution | open => no change required |
2014-11-03 07:24 |
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Summary | Macabre moods don't request skulls for decorations => Macabre moods don't request skulls for decorations (likely due to sentient skulls no longer being available) |