View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0006471 | Dwarf Fortress | Dwarf Mode -- Abandonment of Fort | public | 2014-04-24 16:24 | 2014-04-27 05:10 |
Reporter | DeltaFx | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | sometimes |
Status | resolved | Resolution | no change required | ||
OS | Windows | OS Version | 7 | ||
Product Version | 0.34.11 | ||||
Summary | 0006471: Stop of working only if Abanbon, sucumb (or any FUN) | ||||
Description | when I try to abandon or succumb so to a siege or lose when the game try to save the region (for latter use) it stop of working I can save and season save without problems I want to use it to adventure mod and legend mod since this is my first fort to survive this long | ||||
Additional Information | my fort have 141 citizens 76 live stock 631 dead or missing | ||||
Tags | No tags attached. | ||||
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If your game is crashing on abandon, you should probably upload it to DFFD so somebody can examine it - one of the DFHack devs will probably be able to track it down. |
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Reminder sent to: DeltaFx On crash reports, we almost always need a save. Please compress (.zip) your DF/data/save/region folder, upload it to http://dffd.wimbli.com, and post a link to it in the bug report. We also need to know if you are using any mods or utilities. |
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Sorry my internet was bad yesterday, so I couldn't upload the save here is he: http://dffd.wimbli.com/file.php?id=8538 copy from description of file: also I'm on 34.11 with dfhack 34.11 r3 for: soundsence, autodump, the bug fix, and instant "magma flood" FUN (not on this map) I played other map's and I could abandon , succumb or get FUN without problems but this one (my most successful I can't) I did a loot in this one and I wanted to use to legends mode and adventure mode I don't remember if abused of any feature of dfhack by mistake (possible only the digv and autodump) |
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On Z-level 138, there is a dead war Raccoon (unit #16444) which looks very strange - it is marked as an important historical figure (both flags1 bit 0x80000000 and flags2 bit 0x00000040), but its historical figure ID is set to -1 and it does not have a nemesis record associated with it, so the game gets NULL for its nemesis record and then tries to read into it, causing the crash. Executing the following 2 commands at the DFHack console should fix your problem and allow you to abandon your fortress successfully:
This unit also has some very odd properties - it is marked as having a name (but said name is completely blank), flagged as "sparring" and "fortress_guard", has every single labor enabled, and even has Dabbling experience in a few skills (Engraver, Animal Trainer, Armor User, Dodger, and Observer). Have you been using any special DFHack scripts for creating or modifying units? [edit] Judging from the 4 odd Goblins ("CRUNDLE", "Cuzonis The Globin Cu II", "Cuzonis The Globin Cu", and one unnamed), the unnamed Elf, 8 Lizards (which are supposed to be vermin, not units), and several other oddities in the Dead Units list, it appears likely that some semi-random memory hacking took place in this world without regard to the consequences of corrupting the savegame... |
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nop, as far I know - I did not, on the day I get this raccoon the I thinks I put "weather clear"(to the fort not flood close to a siege (wich i almost had FUN, I leave then game runing while I get afk)) but the game has not paused and I did the season save, maybe it corrupted something? and thanks, now I can explore the hell and then flood the fort with lava and water to use on legend mode :P may I will leave the fort flood with rain this time and I did not hack, the fun of the game is losing not wining, when tings get borring I make a lot of channels, lock the fort and make everyone drown xD also I know how easy a save can be corrupt with cheats or anything like that now it's fixed (was the raccon the problem) |
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Since it seems that DFHack usage is to blame for the crash, I'll resolve this as no change required. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-04-24 16:24 | DeltaFx | New Issue | |
2014-04-24 18:41 | Quietust | Note Added: 0024725 | |
2014-04-25 05:54 |
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Note Added: 0024726 | |
2014-04-25 05:54 |
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Assigned To | => user11 |
2014-04-25 05:54 |
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Status | new => feedback |
2014-04-25 07:50 | DeltaFx | Note Added: 0024730 | |
2014-04-25 07:50 | DeltaFx | Status | feedback => assigned |
2014-04-26 08:37 | Quietust | Note Added: 0024731 | |
2014-04-26 08:37 | Quietust | Note Edited: 0024731 | |
2014-04-26 08:37 | Quietust | Note Edited: 0024731 | |
2014-04-26 08:39 | Quietust | Note Edited: 0024731 | |
2014-04-26 10:17 | Quietust | Note Edited: 0024731 | |
2014-04-26 10:27 | DeltaFx | Note Added: 0024732 | |
2014-04-26 10:27 | DeltaFx | Note Edited: 0024732 | |
2014-04-26 10:30 | DeltaFx | Note Edited: 0024732 | |
2014-04-26 10:31 | DeltaFx | Note Edited: 0024732 | |
2014-04-26 10:32 | DeltaFx | Note Edited: 0024732 | |
2014-04-27 05:10 |
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Note Added: 0024735 | |
2014-04-27 05:10 |
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Status | assigned => resolved |
2014-04-27 05:10 |
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Resolution | open => no change required |