View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0006680 | Dwarf Fortress | Adventure Mode -- AI | public | 2014-07-08 11:15 | 2014-09-09 18:50 |
Reporter | thebestidentity123 | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.40.12 | ||||
Summary | 0006680: Companions crouch in fear after conflict is over. | ||||
Description | I went into 2 separate bandit camps and attacked the bandits in them. The first time I told my companion to wait, and the second I did not. When I attacked the first killed the two bandits there with little resistance. When I went back to where I left my companion, he was crouching with the exclamation mark for fear. I fast traveled somewhere and he came with me. He wouldn't move at all without fast travel. I abandoned him and got a new companion that did the same thing, but he actually fired his crossbow and killed one of the bandits in the other camp. | ||||
Steps To Reproduce | 1. Get companion. 2. Go to bandit camp. 3. Kill bandits there. | ||||
Tags | Intentional/Expected? | ||||
related to | 0007161 | feedback | Morale is screwy across all modes |
|
Could someone close this? The latest development log seems to have fixed the issue of duration of fear. |
Date Modified | Username | Field | Change |
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2014-07-08 11:15 | thebestidentity123 | New Issue | |
2014-07-08 11:15 |
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Tag Attached: Intentional/Expected? | |
2014-09-09 18:08 | thebestidentity123 | Note Added: 0030075 | |
2014-09-09 18:50 |
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Relationship added | related to 0007161 |
2014-09-09 18:50 |
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Status | new => resolved |
2014-09-09 18:50 |
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Fixed in Version | => Next Version |
2014-09-09 18:50 |
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Resolution | open => fixed |
2014-09-09 18:50 |
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Assigned To | => Toady One |