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IDProjectCategoryView StatusLast Update
0006680Dwarf FortressAdventure Mode -- AIpublic2014-09-09 18:50
Reporterthebestidentity123 Assigned ToToady One  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Fixed in Version0.40.12 
Summary0006680: Companions crouch in fear after conflict is over.
DescriptionI went into 2 separate bandit camps and attacked the bandits in them. The first time I told my companion to wait, and the second I did not. When I attacked the first killed the two bandits there with little resistance. When I went back to where I left my companion, he was crouching with the exclamation mark for fear. I fast traveled somewhere and he came with me. He wouldn't move at all without fast travel. I abandoned him and got a new companion that did the same thing, but he actually fired his crossbow and killed one of the bandits in the other camp.
Steps To Reproduce1. Get companion.
2. Go to bandit camp.
3. Kill bandits there.
TagsIntentional/Expected?

Relationships

related to 0007161 feedbackuser11 Morale is screwy across all modes 

Activities

thebestidentity123

2014-09-09 18:08

reporter   ~0030075

Could someone close this? The latest development log seems to have fixed the issue of duration of fear.

Issue History

Date Modified Username Field Change
2014-07-08 11:15 thebestidentity123 New Issue
2014-07-08 11:15 user6 Tag Attached: Intentional/Expected?
2014-09-09 18:08 thebestidentity123 Note Added: 0030075
2014-09-09 18:50 user6 Relationship added related to 0007161
2014-09-09 18:50 user6 Status new => resolved
2014-09-09 18:50 user6 Fixed in Version => Next Version
2014-09-09 18:50 user6 Resolution open => fixed
2014-09-09 18:50 user6 Assigned To => Toady One