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IDProjectCategoryView StatusLast Update
0006922Dwarf FortressAdventure Mode -- Movementpublic2014-07-09 22:19
ReporterRadHazard Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version0.40.01 
Summary0006922: Carrying capacity incorrect after transforming and then returning to normal
DescriptionI have a custom syndrome-causing drink that causes the drinker to temporarily transform into a wolf. Upon returning to normal, I found that my adventurer's carrying capacity was severely reduced. All the attributes in the attribute screen appeared to be the same as before the transformation, and there did not appear to be any anomalous information in the status screen.

With arena testing, I was able to reproduce it consistently. Before transforming, humans could carry 76 units of weight with little or no reduction in speed. After drinking the syndrome and transforming into a wolf and back, picking up the same weight would reduce their speed to ~0.25 - 0.3.
Steps To Reproduce1. Spawn a creature in the arena with a container (I used a steel pot) and a large number of heavy items (I used 12 iron warhammers)
2. Assume control of the creature and place the heavy items inside the container until the creature's speed begins to slow down. Put down the container to return the speed to normal.
3. Consume the syndrome-causing drink and wait for the creature to transform, then return to it's original form.
4. Pick up the container again, and note that the speed reduction is much greater than it originally was.
Additional InformationThe syndrome-causing drink I used to test: http://dffd.wimbli.com/file.php?id=8828
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Issue History

Date Modified Username Field Change
2014-07-09 22:19 RadHazard New Issue