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IDProjectCategoryView StatusLast Update
0006954Dwarf FortressWorld Generation -- Generalpublic2014-08-13 13:46
ReporterKhym Chanur Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionno change required 
PlatformAMD x86, 64 bit OSFedora 20OS VersionLinux 3.15
Product Version0.40.01 
Summary0006954: Night creature outcasts living in human towns
DescriptionMaybe this is expected, but it seems weird that:

1) Night creatures would have outcasts at all.

2) That they'd be able to live in human towns.
Additional InformationI got this information from the "region1-world_sites_and_pops.txt" file; I didn't visit any of the towns or try intecating with the outcats.
TagsIntentional/Expected?, outcast

Activities

user6

2014-07-10 10:00

  ~0025551

It would be helpful if you determined whether they're skulking in a dungeon/sewer or just hanging out in a house. The former probably isn't a bug.

Khym Chanur

2014-07-10 11:46

reporter   ~0025566

Now that I think about it, it might be related to bug 0006192, since in a previous world (which I didn't save) I recall seeing some dog and cat outcasts, so maybe everything living in a sewer/dungeon is called "outcast".

I'll try tracking down some of these outcasts.

user6

2014-08-13 13:46

  ~0028986

Please reopen if there's a problem.

Issue History

Date Modified Username Field Change
2014-07-10 09:53 Khym Chanur New Issue
2014-07-10 09:54 Khym Chanur Tag Attached: Intentional/Expected?
2014-07-10 09:54 Khym Chanur Tag Attached: outcast
2014-07-10 10:00 user6 Note Added: 0025551
2014-07-10 10:00 user6 Assigned To => user6
2014-07-10 10:00 user6 Status new => feedback
2014-07-10 11:46 Khym Chanur Note Added: 0025566
2014-07-10 11:46 Khym Chanur Status feedback => assigned
2014-08-13 13:46 user6 Note Added: 0028986
2014-08-13 13:46 user6 Status assigned => resolved
2014-08-13 13:46 user6 Resolution open => no change required