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IDProjectCategoryView StatusLast Update
0007149Dwarf FortressAdventure Mode -- Combatpublic2014-07-12 13:36
ReporterMatt_S Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Product Version0.40.02 
Summary0007149: Non-lethal AI uses joint locks that accomplish nothing
DescriptionThis might be a misunderstanding on my part, but it seems weird. As far as I can tell, simply getting a joint in a joint lock doesn't disable it or anything (at least, joint locks on both wrists didn't keep a goblin from punching me). But from joint locks, throws and takedowns aren't possible, so it also creates a bit of an AI issue. When the AI grabs a joint, it will sometimes repeatedly lock and unlock the joint since it's acceptable in non-lethal combat.
Additional InformationIn contrast, a chokehold immediately escalates to lethal combat without requiring any strangulation.
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Issue History

Date Modified Username Field Change
2014-07-12 13:25 Matt_S New Issue
2014-07-12 13:36 user6 Summary Joint locks are acceptable in non-lethal combat even though breaking the bone isn't => Non-lethal AI uses joint locks that accomplish nothing