View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007149 | Dwarf Fortress | Adventure Mode -- Combat | public | 2014-07-12 13:25 | 2014-07-12 13:36 |
Reporter | Matt_S | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Product Version | 0.40.02 | ||||
Summary | 0007149: Non-lethal AI uses joint locks that accomplish nothing | ||||
Description | This might be a misunderstanding on my part, but it seems weird. As far as I can tell, simply getting a joint in a joint lock doesn't disable it or anything (at least, joint locks on both wrists didn't keep a goblin from punching me). But from joint locks, throws and takedowns aren't possible, so it also creates a bit of an AI issue. When the AI grabs a joint, it will sometimes repeatedly lock and unlock the joint since it's acceptable in non-lethal combat. | ||||
Additional Information | In contrast, a chokehold immediately escalates to lethal combat without requiring any strangulation. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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2014-07-12 13:25 | Matt_S | New Issue | |
2014-07-12 13:36 |
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Summary | Joint locks are acceptable in non-lethal combat even though breaking the bone isn't => Non-lethal AI uses joint locks that accomplish nothing |