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| Reporter | Peeps | Assigned To | | |
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| Priority | normal | Severity | crash | Reproducibility | always |
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| Status | new | Resolution | open | |
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| Product Version | 0.40.02 | |
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| Summary | 0007151: Abandoned fortresses reclaimed by NPCs during pre-play world simulation crash when "unretired" |
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| Description | If a fortress abandoned during world generation is resettled during the two weeks of pre-play simulation it becomes marked as available for unretirement, but if the player attempts to do so the game crashes as soon as the map is loaded. |
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| Steps To Reproduce | Generate a world old enough for forts to be abandoned, then attempt to unretire any that are reclaimed during simulation.
May take a few world attempts given the small two-week window of opportunity for NPCs to reclaim. |
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| Additional Information | Have only tried to reproduce with one fort in one world, but it happens every time for it. May need testing in larger worlds but is probably unaffected by them. |
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| Tags | No tags attached. |
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