View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007154 | Dwarf Fortress | Adventure Mode -- Sites | public | 2014-07-12 14:22 | 2014-07-14 11:49 |
Reporter | Pollomuhku | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.40.02 | ||||
Fixed in Version | 0.40.04 | ||||
Summary | 0007154: Maxed-out animal populations cause lag in dwarf/goblin sites | ||||
Description | Approaching dark fortress/dwarven fortresses in adventurer mode causes all non-instant actions (moving/climbing/attacking etc.) taking a lot of time and CPU power. I found this in the 'region_world_sites_and_pops.txt': 4: Oltarumer, "Giltblush", fortress Owner: The New Tongs, dwarves Parent Civ: The Bejeweled Boat, dwarves 136 dwarves 2 humans 67185 dogs 67185 cats 67185 mules 67185 donkeys 67185 horses 67185 cows 67185 sheep 67185 pigs 67185 goats 67185 chickens 67185 cavies 67185 ducks 67185 water buffalos 67185 reindeer 67185 geese 67185 yaks 67185 llamas 67185 alpacas 67185 guineafowls 67185 blue peafowls 67185 turkeys 67185 rabbits [...] 7: Bemkasta, "Wereclutched", dark fortress Owner: The Beautiful Torments, goblins Parent Civ: The Jade Poison, goblins 1 gecko fiend 135 goblins 1911 trolls | ||||
Steps To Reproduce | 1. Generate a world. 2. Export map/gen info in legends mode. 3. Create an adventurer and visit a fortress/dark fortress (haven't verified this happening in any other site types) 4. Retire and export map/gen info again and compare site populations. | ||||
Tags | lag, overcrowded, overpopulation, world generation | ||||
has duplicate | 0007281 | resolved | heavy lag in goblin site in pocket world | |
related to | 0005000 | new | Lag/slowness in Adv Mode town (especially near keeps?) | |
related to | 0007156 | new | Performance loss specific chunk of a Dark Fortress | |
related to | 0006804 | resolved | Toady One | Human overpopulation |
related to | 0007206 | resolved | Toady One | Hordes of creatures accumulating near empty lair with each fast travel |
related to | 0007009 | new | Important slowdown near a goblin site | |
related to | 0007322 | new | Cities with animals but no civilizations | |
related to | 0007578 | resolved | Serious FPS dropdown on enemies' sites | |
related to | 0008081 | new | Unplayable lag on traveling to site with army present |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-07-12 14:22 | Pollomuhku | New Issue | |
2014-07-12 14:35 |
|
Summary | Animal populations in dwarf/goblin sites => Maxed-out animal populations cause lag in dwarf/goblin sites |
2014-07-12 14:35 |
|
Relationship added | related to 0005000 |
2014-07-12 14:57 |
|
Relationship added | related to 0007156 |
2014-07-13 09:51 |
|
Relationship added | related to 0006804 |
2014-07-13 09:51 |
|
Relationship added | related to 0007206 |
2014-07-13 11:25 | Kennel | Tag Attached: lag | |
2014-07-13 11:25 | Kennel | Tag Attached: overcrowded | |
2014-07-13 11:25 | Kennel | Tag Attached: overpopulation | |
2014-07-13 11:25 | Kennel | Tag Attached: world generation | |
2014-07-13 12:32 |
|
Relationship added | related to 0007009 |
2014-07-14 10:45 |
|
Relationship added | has duplicate 0007281 |
2014-07-14 11:49 | Toady One | Note Added: 0026346 | |
2014-07-14 11:49 | Toady One | Status | new => resolved |
2014-07-14 11:49 | Toady One | Fixed in Version | => Next Version |
2014-07-14 11:49 | Toady One | Resolution | open => fixed |
2014-07-14 11:49 | Toady One | Assigned To | => Toady One |
2014-07-15 07:20 |
|
Relationship added | related to 0007322 |
2014-07-27 13:13 |
|
Relationship added | related to 0007578 |
2014-08-21 15:35 |
|
Relationship added | related to 0008081 |