View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007321 | Dwarf Fortress | Adventure Mode -- Sites | public | 2014-07-14 23:16 | 2015-12-20 21:12 |
Reporter | HenAi | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
OS | Windows 7 | ||||
Product Version | 0.40.03 | ||||
Summary | 0007321: Unable to become hearthperson of adventurer created group | ||||
Description | I did the following: - Create human adventurer, lay claim to the hamlet I started out in - Retire adventurer, create another one in the same hamlet - Try to become hearthperson by asking the retired adventurer. * First issue: It's impossible to become hearthperson so long as the ruler of the group that originally had a claim on the site is still alive * Second issue: The retired adventurer resides in the mead hall, along with the ruler of the group originally having claim to the site - Killed the ruling lord - Talked to the retired adventurer again, could become hearthperson now - Retired the adventurer - Made a new adventurer in a different hamlet, went to the first hamlet, tried to become hearthperson again - Didn't work. Found out there's a new ruler for the original group. - Tried locating this new ruler - Legends mode says he's in the hamlet in question - Could not find him in any of the houses nor the mead hall, and the people in town as well as the retired adventurer ruler told me they did not know where the ruler is In addition to this, the hamlet in question never shows up as the starting location for a newly generated adventurer anymore. This only occurs after the original lord is killed and only if the replacement lord doesn't show up in the mead hall of the hamlet (often, when you kill the original lord, a replacement will get assigned and appear in the mead hall once you fast travel away for a bit). Save: http://dffd.wimbli.com/file.php?id=8983 | ||||
Tags | No tags attached. | ||||
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Here's a save where you can only start as a human outsider anymore. Unretiring the existing adventurer is possible, though. At the start, there was one human hamlet selectable. I spawned there, staked a claim to the site, then killed the lord and retired. Now I can only spawn as a human outsider - who, curiously, can spawn in hamlets other than the single one that was available at the very beginning. Furthermore, if I get the existing adventurer who staked the claim killed (attacked some random people in town, dropped my weapons, walked back and forth till they did me in), that doesn't change anything, i.e. the human civilization still isn't selectable anymore. http://dffd.wimbli.com/file.php?id=8988 |
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After some further testing, not being able to become hearthperson is unrelated to the ruler thing - if the retired adventurer refuses to make you a hearthperson, just kill someone (anyone, really) and tell him about it. He should accept afterwards. Further, on one occasion I was able to spawn a new adventurer in a hamlet that I had claimed and where I killed the lords until no new one appeared in the mead hall. People would still direct me to the mead hall when I asked about the directions to the current lord (a new one I hadn't killed yet) after retiring/unretiring, though. That one did not spawn in the mead hall. In that particular case, I had spawned in the mead hall with the first adventurer, claimed the site, killed the lord with no one else around, then immediately retired. Upon creating further adventurers in the hamlet, I heard rumors of how the ruling faction in that hamlet (the original one, not mine) had taken over the hamlet after an insurrection and later another rumor that they had waited out an insurrection. I'm guessing the fact that I hadn't told anyone but the ruler I (then) killed about the claim before I retired had to do with that. Though unretiring that adventurer and repeating the claim and telling people about it / making the claim directly towards other people in the hamlet did not make it impossible to create a new adventurer in the hamlet, either. So it's not entirely clear what exactly causes the problem. And "lord not spawning in the mead hall" and "not being able to create new adventurer in hamlet" may be two different bugs. |